Second Life... anyone playing it?

Yeah, dubious name for an MMORPG…

www.secondlife.com

Heard about it from a friend, apparently you get to own land and make scripts to do things. People have scripted/build roller coasters, putt putt golf courses, tons of stuff. Anyone played it or can give opinions on it?

Says $10 for a lifetime membership, although not as many privileges as the $10 a month plan. Seems like it might be worth it as a nice diversion when I’m bored.

I tried it a few months ago. basically, it’s a 3D chat room, so if that floats your boat, give it a try. There’s not a lot to do in the game, outside of creating things and then showing them off. Almost all of the people I met there were friendly though.

Oh, you can fly over the virtual world, which is pretty cool.

If you want something similar, but would like a higher female ratio, try “There”

www.there.com

Heh, just finished downloading it and trying it out with that friend. Seems pretty cool, lots of neat things that you can make, texture, and script. Very flexible engine.

I played it back in beta, and it was a lot more than a 3D chatroom given all the scripting possibilities. I was halfway through building a MJOLNIR Mark IV armor suit when the beta ran out. I always considered going back to it, but to really get into all it had to offer would take more time than I could invest.

And the helmet I made was darn cool.

If anything “There.com” is the one thats more an interactive chatroom than anything else. Secondlife you’re really only limited by your imagination as to what you will be doing. “There” has pre-defined set of activities that are incredibly shallow in comparison to SL, but to be fair, they’ve never advertised “There” to be anything other than a glorified social environment.

To get an idea of whats possible in SL, read Wagner James Au’s “notes from a new world” (or something along those lines) on the main site, theres a lot of interesting pieces he’s written even if you’re not a fan of his work.

From what I hear, the entire game (SL) is going to get a significant visual upgrade sometime this year along with new scripting abilities and other tweaks. I have a neigbhor who is into it and its really intriguing. i’ll probably jump into it myself once the upgrade is in place.

It’s New World Notes at http://secondlife.blogs.com/nwn/, he observed self-promotionally. The archive at the bottom left column may be a good way of catching up on recent stories…

It felt like a poor man’s TSO, with less censorship.

TSO is a poor-mans SL.

I made a MUD there with a friend, was fun. If you’re clever you can make and do just about anything.

Yes. My friend was clever :D

Anyway, it’s a rather casual kind of game and very nichey, worth looking at from a “thats an interesting idea” angle.

Cal

Its a fine idea, but I’m getting the hint from this thread that its a relatively new idea, which is not right. AlphaWorld from the mid '90s featured player construction of buildings and artwork and links to websites within the gameworld. I’m amazed its still around.

Its a fine idea, but I’m getting the hint from this thread that its a relatively new idea, which is not right. AlphaWorld from the mid '90s featured player construction of buildings and artwork and links to websites within the gameworld. I’m amazed its still around.[/quote]

I’m not sure if it counts, but allowing players to build in the world and open ended scripting was also a feature of many MUDs (mostly MUSHs, if I remember correctly) before that. The idea is pretty obvious if you’re just trying to make not-so-gamey interactive social space.

It’s hard to say what Second Life will become, in the future,
and what people will do with its tools. This next week and next,
for example, I’m covering the company’s game competition, with
7 teams of residents who’ve made games within Second Life vying
for cash and in-world prizes. Depending on how that goes, it may
be the beginning of a Second Life that’s largely enjoyed as a medium
for games within the larger metaverse (among other things). And
a few months ago, I wrote a story about two guys who created a fully
playable dungeon crawl RPG, in-world:

http://secondlife.com/notes/2003_12_08_archive.php#20031208a

The wild thing is, the programmer behind it already has a day job
in the game industry, working on a next-gen MMORPG.

Are they still expanding the dungeon? Are people still playing it?

Last I heard, they were improving mob AI, adding a magic user
class, and implementing PvP. The cool thing with the last bit is
that they’re designing it so players can role play as monsters,
fighting against one or more other players. That’s a feature
I haven’t seen in many (any?) commercial MMORPGs. I believe
they have a fairly steady audience/community who keep playing
Dark Life, as they call it. They’re doing so well, last I heard, they
could, if they wanted, convert the Linden dollars they earn from
the game into real money via OGM or another third party broker,
and run their mini-MMORPG on a professional basis.

WJA, when is Linden Labs going to do the engine and scripting overhaul ? Is it still this year?

They had a pretty substantial overhaul/upgrade of both aspects
with version 1.2, which came out early this year. Though they do
upgrades almost every week, but I’m not sure when the next one
of 1.2’s magnitude is planned. I really am the in-world journalist,
and there’s a pretty substantial wall between what I know, and what
the developers do and have planned for the future. If it’s made public
knowledge in-world, I can report on it; if it’s not, I’m usually about as
much in the dark as any other resident is…

WJA, that was me :)

Yes, I’m not saying it’s a new idea… (well some of it is new by way of it all being a 3d mud where everyone is a god kinda thing)… I just think it’s a working and interesting idea :)

As for DarkLife, we’re currently pretty much on hold as I’ve been really busy and Mark the programmer has had a lot to deal with as well. While this has been going on the game is kinda dormant until we can come back and do the upgrade to version 2. Yeah, looking at the cash value of my holdings i’m worth around $550 (and so is he).

However, with the current cost of land and assets in Second Life it is likely we’d never do much more than break even each month if the game was somewhat popular.

And yes, it is interesting how much interest is now being placed in making SL a metaverse… or whatever… for games. I really think DarkLife was part of this change as the logs of how much time people spent playing it must have been pretty interesting… People spent many many many hours on only a small ammount of content. This and their Coney Island experiment showed that there was demand for more activities and content in the game other than nice architecture and socialising.

SL has a lot for all kinds of people in it. Lots for socialisers, lots for builder types and it’s fun to explore too.

Cal

So what’s the total membership in SL now? Thousands? Tens of thousands?

It was rather satisfying to see the wall become an object of such interest. I was the Producer/Designer for that, as well as the Casino (if that’s still around).

This and their Coney Island experiment showed that there was demand for more activities and content in the game other than nice architecture and socialising
.

Is there any advantage to socializing in SL over, say, IRC or even message boards like this one? I just don’t see that running an avatar around in 3D space adds much to the socialization thing.

Cool, didn’t know the Dark Life team was in QT3!

> Is there any advantage to socializing in SL over, say, IRC or even
> message boards like this one?

I guess it depends on whether you think there’s a qualitative difference
between conversing someone purely in text, and doing with them in-
person, as it were. And also have the scripting and building tools to
illustrate whatever it is you’re talking about. Recently, for example,
a guy was telling me about the brain surgery he had, going into graphic
detail about it, but it didn’t really hit home until he uploaded a digital
photo of the back of his head, all stapled up, and displayed that on the
side of his house, that it really hit me. Also, the AV customization is
so insanely granular, you can make an AV that looks almost exactly
like you, or whatever it is about people you want to see. Because the
AVs are so unique, I do notice you feel a more emotional attachment
to folks you like, as someone you personally know, and that’s something.

That said, my observation is that very few people in SL come to socialize.
If they last for more than a month or so, they almost inevitably become
content producers of some kind, whether they’re building skyscrapers,
or just tinkering with new avatars/clothing/hair styles/etc. Creativity is
really the medium of exchange, and the thing that determines who you
primarily socialize with, in the first place.

Let’s go for a serious necro. We have a few Second Life threads, but I’m not sure there is a definitive one. So this vintage example will do to share the delight of watching a very British board game reviewer squirm as he asks questions of a sex club owner in SL.

Do I need to mention it’s probably better not to watch this at work?

https://youtu.be/oR94zlsHFdc

Fun watch. And good to see SL has better avatars but remains pretty true to its roots. :) And yet, it’s also still a world I remember fondly.