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Looking back at my post, there’s not a lot to add really to all the reasons cited above for the DC’s “failure”, if you can call some 7-10 milliion worldwide a failure anyway. The system was strong out of the gate, selling as many units as Xbox and Gamecube in its first Holiday season. In fact, the Xbox mirrors the Dreamcast in every way except two… the games aren’t nearly as strong and Microsoft has a huge whopping pile of money.
If Sega could’ve stuck it out, they would have ended up very successful with Dreamcast. The system can clearly compete with current offerings. It would probably be selling for $99 now and it’d be a strong console. Unfortunately, Sega couldn’t afford to support hardware anymore. If they had continued, it likely would’ve ruined the company for good.
One of the best things to come out of the DC was the restrengthening of Sega’s software makers in the marketplace. Many of the big franchises on other consoles started on the DC as well as Saturn. Their developers are more well-respected than ever before and it’s likely that if they hadn’t had their own hardware to work with for the last 15 years, that wouldn’t be the case.
The worst thing is Sega will be reluctant to do things like Maracas controllers and other cool hardware add-ons because they no longer own the hardware. A lot of the best things about Dreamcast weren’t picked up on by other hardware makers. The VMU is still the greatest innovation in sports gaming (particularly football), in the last ten years. But now we’re back to square one again with plays being called onscreen. The DC’s triggers on the controllers for driving are another great innovation that actually started from the Saturn’s 3D control pad.
The single greatest enemy of Sega in the Dreamcast era was Playstation 2 hype. Go back and read news stories from the time. It’s ridiculous how blown out of proportion the PS2 was by the mainstream media. Even the gaming media was completely taken. Next Generation claimed the PS2 was 10x more powerful than the DC. They also derided Sega’s system at every turn. One guy I talked to that was part of a major magazine at the time said “The DC is dead, and the kiddies don’t even know yet.” This was how this entire magazine perceived the Dreamcast… in February of 2000. That’s six months after launch. With this kind of prevailing attitude at the time (and it was all that way due to the PS2 hype), there was only a slim chance Sega could survive with the system given their financial hardship. The print mags of the time all reflected this attitude. Like Sega Saturn, the Dreamcast was getting backhand praise throughout the first year and that eventually led to the usual gamer apathy and then the launch of PS2 which given the lineup of games it launched with, should have been a failure. But the hype that preceeded the system sold it and Sony’s “shortages” only added to the perceived “need” to own one.
There were other things that contributed of course. Some gamers felt betrayed due to the Saturn being wound up early. Others bought a 32X and felt like that was a waste. Sega CD is even derided by many. However, when you look back at Sega’s history, every peripheral, including the 32X, has a few titles that were must own at the time and in the case of everything but 32X possibly, even today. There are classics on those Sega consoles and Saturn is a haven for them, really. Dreamcast is just the pinnacle of the misunderstood Sega system that’s loaded with classic games that will likely spawn sequels and franchises that last throughout Sega’s history. People are always asking for a sequel to Nights. The Panzer Dragoon sequel is largely due to overwhelming fan praise of the Saturn originals. Jet Grind Radio spawned Jet Set Radio Future…etc. Even better, Sega continues to create new franchises like Super Monkey Ball, Gungrave and revive even older ones like Shinobi.
So as far as the DC’s failure… I blame the PS2 hype mostly, Sega’s inability to reach the masses (marketing MIGHT be a problem, but no one’s ever proven that video game commercials are a huge influence on sales), the misunderstanding about its online capabilites, and a lack of respect for the system and its games. Of course, now there’s a growing sentiment among even those that poo pooed the system that it was Sega’s finest hour. To them I’d like to give a big FUCK YOU and ask where they were four years ago when it launched? It’s great to see people that missed it completely picking it up and enjoying it though. I own two DCs. One at the TV and one at my PC monitor. Which brings up another couple things that tick me off. The Xbox is basically a PC, yet it has no VGA support. Dreamcast had it. Xbox has online capabilities and did so right out of the box, yet they waited over a year to launch it? Sega waited a while to launch their online side too…but they were FIRST. Yet we constantly see uninformed articles about the consoles going online and that Xbox and PS2 are first. It’s the usualy twisting of history to support the “winners”. Sega/Nintendo had online play back with Xband on the SNES and Genesis and Sega had done game content over a wire with Sega Channel years ago.
That should be enough… there’s a lot to write about and some day I’d love to put together a book on Sega’s history. I think it’s fascinating how much they’ve innovated and yet been largely ignored by the public at large. Show a casual gamer something like Space Channel 5 and they’ll almost undoubtedly love it. Same with Jet Grind Radio… the list is very long. Then there’s the hardcore fighting games… the driving… and all the quirky games like Samba de Amigo. The list is long. Here’s what I own for anyone that’s interested…
When I input the scores, they hadn’t implemented the rating system right so it’s all even numbers. Probably rounded up in most cases…
http://users.ign.com/collection/davelong
I haven’t even considered trying to input my PC collection yet. That’s like four times the size of the DC collection or even more. Saturn games are missing too…
–Dave