Racing, like the football games, is another genre that I’m only just now “getting into”. I have fond memories of World Drivers Championship on the N64, but other than that no real experience with realistic driving games until recently. I never owned a PSX so I never played Gran Tourismo 1 or 2. When three came out, I was at least aware that it was something I should check out but I ended up watching so much of it played at my friend’s house that I had no desire to play the game myself when I bought his PS2 from him (with GT3) earlier this summer (It’s still on my shelf at home now, though in light of my recent interest I might grab it next time I’m at home).
What got me into racing games was the Xbox. Project Gotham is incredibly hard, but it was pretty and it was a launch title so I ended up with it. I was really impressed with the ways in which it broke from the traditional racing game structure with it’s kudos and style, but in the end I actually ended up selling the game when my learning curve hit a wall. It was enough though that I had the racing bug and so I happily threw down money for the next beautiful racer, Rallisport Challenge. Rallisport is the most beautiful racing game I’ve ever seen and the racing is a nice balance between arcade and sim. I’m proud to say I’m sticking with this one; I’m not done yet but I won’t be selling it back.
With this interest in racing games I finally made the move to a real sim with Sega GT 2002, and I’m enjoying it so far. It looks like the game has some pretty noticable shortcomings against Gran Tourismo but because of seeing so much of Tourismo I still don’t have as much desire to go back to that as I do to keep playing SegaGT.
Graphically SegaGT is inconsistent. Complaints with Project Gotham were that the courses looked a bit flat, but Sega GT actually looks /worse/ in that respect. The trees are the ugly intersecting sprite variety. On the other hand, the cars look gorgeous, better than Tourismo. The depth of field focus and blur effect is perfect and the glowing haze around reflections off chrome is quite pretty. To the gearheads, this doesn’t matter as well as how it plays though.
The track selection is the next big problem. It really doesn’t look like there are many courses at all. I think 12 is the number I’ve heard thrown around. That seems pretty weak on paper. I’m not tired of them from actually playing yet, but I’ve only got seven hours logged in it so we’ll have to wait and see how long I can stay interested in those same 12 courses.
The car selection also got some flak in some reviews. There are 125 cars I believe, and that’s more than enough for me. I heard complaints about the fact that out of those 125 cars, 7 (for example) are just variations of the Subaru WRX. It’s true, there are 7 WRX’s, but I don’t see how that’s a bad thing. I don’t think they decided from the outset that they would have exactly 125 cars and had to make a decision to drop other cars in favor of adding more WRX’s, I think that’s probably just the way things worked out from a licensing perspective.
My roommate’s turning out the lights on me now so I’ll be considerate and quit banging on the keyboard for tonight. I’ll get back with more tomorrow, which will basically be along the lines of “Gran Tourismo has more of everything, does everything to a slightly greater extent, but Sega GT isn’t any worse for it. Buy the game!” Goodnight for now.