Tom’s reactions very much match my own. The attractions of the game are very, very attractive. But the logistics system had led me to quit. Very definitely, but with regrets. So I was very pleased to hear that that system is being fixed, at least in the beta branch.
As I commented in the main thread for the game, the logistics system was not just impenetrable. It also struck me as an absurd idea. That not only did you need sufficient (defended) roads and trucks and supplies, but you, as leader of the nation, needed to direct traffic, such that the trucks did not go out in random directions each morning, with no regard for where the deliveries and pickups actually were. “Yeah, too bad the troops are starving to the east, we’re going to run half our trucks empty to the west every day, unless the president tells us exactly how many trucks to send east.”
Hopefully, this has truly been fixed. And I am once again optimistic. However, for those on the fence, I think I am being helpful saying that this logistics thing was not entirely a fluke. Take researching an upgrade for your troops. First you need to discover the idea for the upgrade. Then you need to research that upgrade. One of your appointees does both of these things. Then you need to repeat the process to use that discovery to upgrade your “model” of machine gun or tank or whatever. A different appointee does that. Then you need to discover the possibility of using your new model as part of a military formation, and once you discover that possibility, you need to research it. A third appointee handles this.
Of course, there are many, many technological advances, so the detail of this process must be repeated repeatedly. And although you do delegate each job, you have to be very cautious not to “get ahead of yourself” because if technological advances get too far advanced without some basic things getting discovered first, you can become stranded without something essential, like, say, a way to power your industry. Because although you do get involved in rather granular decisions about technology development, you do not pick which of the possible things to discover.
That is the nature of this game, for better or worse. Extraordinary detail in somewhat arbitrary areas, with many fatal pitfalls that have little to do with your battlefield enemy.
None of which means that the attractions of the game are not very attractive. But if you do not enjoy very granular, often arbitrary detail, you may not get much out of this purchase.