Thanks folks for the reminder of the OOB button. That’s the ticket!
Regarding HQ Power, is there a solution beyond moving them closer to their OHQ? Put another way, how do I boost the HQ power of an OHQ, and would that boost its range to units that are too far at the moment?
If your OHQs are separate from their units, another option is to rearrange who’s attached to whom. You can do this with the “unit administration” tab of the subordinate unit, I think.
Also, it helps to give each OHQ a really bright color that’s easily distinguishable from nearby OHQs. (I think you do this in the unit admin screen of the OHQ.) So I’ll have a bright red fighting next to a bright green. Not only does it make command & control easier, but it’s nice eye candy. :)
Yes I always use bright colors to easily distinguish as well. Also you can attach independent units to an existing OHQ. I’ll typically make an infantry brigade, and then an independent artillery regiment/batallion and attach it.
Great idea, that helps. Finally getting the hang of all this unit management stuff. But I wish the OOB chart was workable, not just viewable, so you could re-assign a unit simply by dragging the chit in the chart to to a new HQ.
Does anyone ever use the negative strategems for Fate Points? Like the ones below. I never have. Their downside seems to outweigh the points, but I suppose you could be desperate…
I spam them in the early game when i only have one zone and my main city is in good shape to handle the negatives. As soon as i start conquering/expanding zones it gets more complicated as many land on a random zone.
Ah, good idea. I tend to hold on to them until I really want a Fate card, at which point I just suck it up and deal with whatever ill effects hit me. It didn’t occur to me to get them out of the way when I can more readily absorb the effects. Duh.
Is that new? I seem to recall having to go out to the main menu to load a game.
And yeah, i agree with previous posters that it’s worth biting the bullet on the fate cards as long as you think you can handle the direct and indirect impacts.
Apologies if it’s been posted already, but for those on the Beta branch, it is up to version 1.04-beta9 now. Last update I remember seeing mentioned was beta6, so here’s the changes since then (not sure why Discourse is making the font so large for the beta9 section).