I played another 2 hours. I had a good time.
Negative stuff first, the graphics don’t run well. Its a specific problem with shadows. Enable them and lose 10-15 FPS (I have a GTX 980 and an i5 7600), which drops indoor scenes down to 20 FPS and outdoor scenes to 40 FPS. Disable shadows and the outdoors runs at 60 FPS, but without shadows everything looks fake. I chose to keep them on and take the hit. None of the other graphics options have a noticeable penalty.
I went back and finished the bugged quest from above, and made sure to collect only 3 of the quest items. That worked fine and I was able to continue. I completed another 3-4 quests in that chain, some minor run and talk errands and some minor kill stuff requests. There is a story around all of it, it was OK not great.
One cool moment was exploring an old church tower where the floors kept crumbling underneath me, and I had to keep track of where I was in the ruins. Climbing up and down ladders and occasionally falling through floors (and taking damage) was disorienting but fun. There were mobs to kill and some minor stuff to find and collect along the way.
One part of it felt like a giant environmental puzzle. I managed to get on the side of the rocky outcropping next to the towers and climbed down until I got to a lower level that was not directly connected. It must have been designed that way, but it felt cool like I was discovering something.
After those quests I wandered around a bit in the same zone. I found a lake with a magic boat that took me on a little tour. I noticed a path with some rope bridges high overhead. I managed to find my way up, connected back to a backdoor to the main quest area I had not noticed, then wandered into an unmarked mine.
The mine was filled with mine-like creatures, and some ore nodes, and some ore nodes that were really monsters. There were a few environmental hazards like falling stalactites or rooms that were too cold. It was fun to slowly explore and clear. Luckily I had made room in my inventory before I went exploring!
After that I continued to the far side of the mountain path and found myself on the opposite side of the village that was under constant attack. It was night-time so the dangerous creatures were out. I had some quests related to them, so I waited until the guards killed a few (and were killed themselves) and ran to loot the quest items before I took too much damage.
The skills and combat system continue to have a lot of depth. Its not pretty combat, it maybe looks equivalent to EQ2, but there is a lot going on in the background like glancing blows due to armor and an “overheating” system that allows you to skip past cool-downs for a large mana penalty.
So far for a free MMO its feels OK. Its not modern. Sometimes that is annoying, but it also makes some parts fun because its hard, completely unknown and I have to think and experiment and pay attention.
I still think it deserves all of the unkind comments it gets on Steam and Reddit. I can see why people bounce off it hard. However, I plan to explore it a bit more!