-It will be out this Fall.
-They say that, even if Alpha Centaury is an obvious inspiration, it’s not a sequel or remake of it, it’s their own idea of how would be to make a “Civ in space” (I suppose it should say “Civ in another planet”).
-Three types of “biomes” used in the planet, lush/fungal/dry
-“The DNA of Civ5 is preserved”. I suppose the core mechanics are more or less the same? Hexes, resources, 1upt?
-Mechanical expansion is different than Civ5. You start with an outpost, and first it has to survive. Only after a good number of turns they grow into cities.
-Alien fauna, you can kill them all or try to live in harmony (different bonuses, I suppose). JUST LIKE IN AVATAR! :P
-one victory goal: investigate ancient alien ruins and somehow contact with them.
-another one: re-establish contact with Earth and later help them (it seems Earth is in bad shape).
-other human factions of course, you can establish diplomacy with them since the start
-but even if it’s the future, it will have “fog of war”, because they like the exploration factor
-some kind of orbital weapons/systems that affect the ground
Heh, I really wish I liked Civ5 better so I could be happier about it’s DNA being preserved … but this could still be great.
Like that Pandora game showed, small design decisions can really make a huge impact. We’ll see.
I genuinely wish I could muster any enthusiasm for this, but the last title I enjoyed from Firaxis was Civ4. I found both X-Com and Civ5 to be very poor games, from either a design or technical standpoint (or both, in the case of Civ5).
On the plus side, the only place to go from here is up. With no expectations I can’t be let down and maybe they’ll surprise me!
Well, I quite liked both Civ 5 and XCOM, so I’m really looking forward to this. Though I wonder if it will be like Civs 4 and 5 and really come into its own after an expansion or two.