We’re setting up a simple card game for some children that has a “spin the bottle” component. Basically there are cards in a deck, a kid picks a card, and it will have him or her interact with another person chosen randomly from the ring of kids playing (sitting.) These kids have some challenges that make actually spinning a bottle more of a problem than you would think (we tried this before, the bottle ended up across the room, or they weren’t able to actually spin it, etc. - however they didn’t want us to spin it for them.)
We will probably have the kids in circles of 4, so we need to choose from 4 people. I thought I’d get a 4 sided die and have them roll that with each kid assigned a number, but the only 4 sided dice I find are basically D&D style (e.g. they don’t have a single number or color on each side.)
What’s the simple answer to this? They like the random choosing aspect and they want to roll the die themselves or however we do it.
Why do I instantly think that you could make a big button (like the That Was Easy buttons that were floating around a few years ago from Staples?) with a tiny Arduino random number generator and some bright LEDs.
'I think that would be hard for these kids, looking at the pyramid D4 I see - they roll but instead of clearly getting a 1 or 2 or 3 or 4, you get three sides up with something like 1 3 4 on one side, 2 3 4 on another side etc.
We’ve thought about simply a bag and 4 somethings with names on them, but without getting into detail it could be challenging for some of these kids.
I was looking for some kind of electronic something where you push a button and it flashes the lights and stops randomly on one color but don’t even know how to do that search in Amazon.
Some of my DnD group have bought “spinner” dice coins, that you spin and slap you finger on to get a number. I have threatened my group with pilfering a spinner from a “life” boardgame, and using that as a d10.