Is there going to be a demo Brad? From what I’ve seen, this game appeals to me, though traditionally I end up not liking this kind of game (like how, for example, I bought Gal Civ 2, played it, oh, twice, and never touched it again). The realtime space battles appeal to me though.
I will purchase your game because I want you to come to my house and make sweet sweet love to me.
So, if this game does not contain sweet sweet love coupons, I am not interested!
Q: How powerful of a machine do I need to play this game?
A: Sins users should have at least a 2Ghz single core machine with a video card with 128MB of RAM that supports DirectX 9. If you have duo-core then you’re all set. The screenshots in this article are all taken at the minimum levels. The game engine is very flexible to let a much wider array of hardware to play together. we want as many people playing the game as possible.
Score! I’m squeaking by on the hardware reqs, so I’m definitely buying.
At least on the web based version the empire tree was cut off while Brad was talking about it. Probably some overscan scaling issue but it made that part of the interview confusing if you hadn’t played it before. Otherwise bang up job, I preordered beta 2 but haven’t played it much at all, looking forward to the final release.
One of the things we didn’t get to touch on in the demo is that culture and economics play a big role in the game. It’s not just about cranking out ships and tossing them at each other.
When you have your empire up and running, it can be fun to sit down and watch commerce go.
Here’s a video I took of a refinery ship going about its business. Your empire becomes a pretty lively place as civilian ships live out their lives despite imperial wars.
Sim Empire! This really sounds like a winner. I can’t wait. I’m guessing you will be taking a lot of these concepts and incorporating them into your fantasy strategy game. Good times for PC gamers are ahead.