When King of Dragon Pass was released in 1999, it didn’t make a huge splash, but since then it has come to be a beloved cult classic. While it has influenced many games since then, no one has tried to make a true successor to it until now. A Sharp, the developer of KoDP, has finally returned two decades later to follow up with a new title. In production since 2014, it is set to be released in 2018. All features and artwork are complete, and artists are already working on post-release content, so I’m guessing we don’t have too long to wait.
If you liked KoDP, Six Ages promises to be more of the same. I mean that in a good way. We’ll get to go back to Glorantha, but this time we won’t be limited to 640x480 resolution. What more could you ask for?
That was my #1 problem with KoDP, so I asked about it. I was told that in Six Ages there will be more information for the player so you have some idea how difficult it’s going to be.
I very much want this to be good. I also want it to be popular enough for some of the concepts to get rolled into other games. It was a shame that KoDP didn’t inspire other takes on what it was doing.
The game is releasing on th 28th for iToys, so a bump seemed fitting.
Also, I was pleased to discover the game was still taking place in Glorantha. I remember thinking when playing Heroquest on paper as a kid that it was just generic fantasy, and KoDP had totally opened my eyes to the sensibility of the setting. I am glad it is still taking place in that world.