Skull & Bones - Ubisoft Singapore, multiplayer pirate ship battles


(Alternately - Skull and Bones for search results)

Official site

Gameplay video:

It was just confirmed that, yes, of course, there will be loot boxes.

Farren: So, our economy emulates the real economy of the Indian Ocean, so things that are important to the people who are shipping goods, the merchants, … the empires, those things are important to you. There’s nothing more pirate-y than the treasure chest.

GameSpot: Right. It fits very well.

Farren: So, what I don’t want to players to feel it is, that it’s some abstraction from the fantasy. It should feel like the things that you’re hunting, using your spyglass to see the things that are on board, should directly relate to the things that you need. But you know, there’s nothing more pirate-y than the treasure chest.

There is no separate or offline single player campaign, but you can get through the story PvE on your own like The Crew.

We wanted to create a system that let us tell our narrative month after month, year after year, and then throw in the story elements to it. So, if you’re a PVP player, you should still feel like you beat the campaign. If you’re a PVE player, or like me, I plan on sailing with my daughter a lot, I want us to be able to go through the story and become kingpins together, and be able to tell the same world narrative through the game ones that we build.

It’s different. There’s not a lot of games that do this, but we really think that this is where people really want to experience narrative on a personal level, where they can effectively change the world. People always say, “It’s a living, breathing world.” Well, we really take that to heart. We want to create a world that actually reacts to the things that you do in it.

GameSpot: So, just to clarify, it’s not a completely separate mode, it’s woven together-

Farren: Yeah. It’s woven into it, so the story itself will be woven in to everything you do, from the time that you build your relationships with your crew until the time that you take down your first kingpin, building up your hideout, all of those things are woven into the modes that you play.


Do they train developers to talk around the issues like that, or is it an innate talent that targets you for leadership roles?


My favorite part was “our economy emulates the real economy of the Indian Ocean” as if that means anything in regards to loot boxes.


They then follow that up with “There’s nothing more pirate-y than the treasure chest.”

So my read on the situation is to treat them like the pirates did the trading economy of that era and crack their servers to steal loot box code. Immersion!


Those explosions… I didn’t know pirates carried so much gasoline on their ships.


Ubi released their financials today. Bad news.


Gotta fit in a battle royale mode somehow, eh? :v


2020 at the earliest.