Apparently this was announced a little while ago, but I didn’t hear about it until just now. It’s a great-looking 2d fighter coming to XBLA later this year. So excited. Here’s a trailer. Anyone play this at E3 or someplace that can talk about the gameplay?
Edit: a couple gameplay details courtesy of Wikipedia. The ratio tag systems sounds absolutely brilliant.
Allow me to answer your question with another video.
Seriously though, it’s a fighter coming directly to XBLA that isn’t a remake, that has a really cool and unique visual style, wacky characters, and what look on paper like some really cool and innovative design features. If you’re a fighting game fan, what’s not to be excited about?
I don’t play fighting games much so I can’t really comment on it besides that. A fried of mine from college is one of the programmers on it, so I’m hoping it does well.
To put words to why I’m excited about the gameplay potential here: you can play this by selecting one, two, or three characters, and your health and damage scale accordingly. If I understand it correctly, you can also program a character’s tag assist to be any of that character’s moves. The upshot of that is that this could potentially offer way more variety and opportunity to discover your own play style than most other fighters.
No, it’s for real this time. It’s a sort of netcode middleware for fighting games called GGPO, which is also going to be used for the upcoming XBLA re-release of SF3. I haven’t actually used it myself, but consensus among people who’ve used it for PC/emulated fighting games is that it’s pretty awesome.
A few news tidbits have really made this game stand out for me recently:
MikeZ has done two character demos, Ms Fortune and Parasoul. I’m no fighting game genius so I like these kinds of videos where things are spelled out one by one.
The soundtrack is being done by Michiru Yamane! Alright, so this is old news, but shut up! I’m excited about being able to listen to some Castlevania while beating up dudes.
All I can say is that this game is looking very, very promising in what it’s trying to do.
This is probably the most ambitious fighter artistically I’ve seen since the Darkstalkers series, which is what the game reminds me of gameplaywise (not necessarily what I like, though it’s good if done well)
I’ll definitely pick this up, despite my reservations on the gameplay, just for the sheer ambitiousness and awesomeness of everything else.
Capcom simply won’t pay Namco the licencing fee to include a fighting game tutorial. Pretty stupid that such a thing was allowed to be patented in the first place.