The latest from BrainGoodGames is another PvE puzzle game and may be their craftiest yet. I never played a lot of Militia, but really liked Axes & Acres a whole lot, and I think I’m coming to like this more.
Like the previous title, each map requires you to collect x VP’s in y turns or less. You do this by collecting commodities (bananas, asparagus, carrots, and rubies(?)) in your skyboats, use them to create patterns of wind currents, and glide along those currents to the cities that demand them. You have fuel to use in an emergency, but the game really encourages you to use the winds, since as you do so VP multipliers start kicking in.
You can also fill contracts for additional Victory Points and purchase upgrades for your Skyboats that further allow you to change the environment.
No AI to speak of, but tons of replayability. Not only is there a random map generated at the start of a level, but the map evolved in-game as well, with new commodities and demands placed each turn. The randomization is the best part, since you never really hit a brick wall with only one solution. Sometimes you just have to restart a level several times before hitting the perfect storm of map, commodity placement, powers, and demands that will make victory easier to reach.