DeepT
2041
Hmm, I left the robes from Helgens keep. They were 0 armor and had no special stats. Instead I took the light armor. Alchemy doesn’t pan out? You didn’t need potions? I find that I need them a lot.
Bateau
2042
Sure potions are always useful - but realistically, how often do you think you’ll find the right ingredients to make the potions you want? And for me my enjoyment of the game went up tenfold once I stopped looking at the ground and obsessively collecting every herb I saw.
As for the robes - you probably missed them. There should be one with 100% more magicka regen. I don’t know if it’s an imperial/stormcloak thing though, I went the imperial dude and found them in the cage where the torturer is if I remember correctly.
malkav11
2043
FWIW, the Requiem mod follows the trend of big comprehensive mods often being made by people who are insane masochists that jack up the difficulty on everything (to the detriment of fun, in my personal opinion). If you’re up for that, that’s fine, but if you want something that revamps perks to be more interesting without cranking the difficulty like mad, there’s a mod called Skyrim Perk Enhancements and Rebalanced Gameplay (or, yes, sigh, SPERG…it was made by a SomethingAwful goon, okay?) that you may want to check out. It might make things a little easier, if anything.
http://www.nexusmods.com/skyrim/mods/24445/?
DeepT
2044
The robes were in a locked cage, which you can’t get until you get 1 point in lock picking. I did go back and get them.
Requiem is definitely tough. I am going to stick with it for a while. It definitely seems like the first major dungeon, the one with the mask you take to the Jarl is off limits for quite some time. Those undead dudes are insanely hard. Even if I had infinite mana, they would pwn me before I could do anything to them. My skeleton summon dies instantly do those guys and there is a small army of them. I guess Ill wander the world and gain levels. I suspect Ill put a fair number of points into summoning since it is my real DPS tree, unlike destruction. At some point Ill put some into enchanting when I get to the point of being able to capture souls.
At this point I can’t even join the champions. The guy, Vilkas I think, kills me in 2 hits.
JMR
2045
Is there a mod that limits the type and quality of armor and weapons you can craft while making dungeon loot worth questing for? During my first play through I pretty much gave up on dungeon exploration since everything I could craft was vastly superior to what I could find while adventuring. Does such a mod exist?
DeepT
2046
Yeah, I am thinking I am going to find a new mod to requiem. Its just insanely hard. Maybe you become a god later, but most things one shot you. I do not think Ill be in the mood to suffer for a long time so I can start to actually adventure. I was also looking for a mod to make the world more interesting, which I guess it does, but the difficulty is just over the top.
Hmm. I suppose I could dial down weapon damage for a while. I do like the new spells and stuff and can’t find a magic only mod that adds a lot more to the magic system other than the old stuff that scales better.
Bateau
2047
Requiem does just that. All (or most) of the loot is hand placed. Most of the uniques have completely new properties which makes some items like Dawnbreaker extremely fun to use versus some enemies - all in the spirit of roleplaying of course. Even if you’ve played Skyrim before it will feel like playing a new game because the loot is changed so much. Quest rewards for longer quest chains are actually proper rewards that you would expect after a quest that spans half the map and takes several dozens of hours to complete. That said, you can still craft some pretty nice stuff but you won’t get those special unique properties that you’d get on items like Arch-mage robes for example. And since the total amount of perks is limited it’s far more fun to spec into one of the armor trees and your chosen weapon and use the loot you find than stand at the forge and grind the skill by crafting 10 000 iron daggers.
I was going to suggest just that before I saw your edit ;). And please, do yourself a favor and enable free lockpicking so that it doesn’t require any perks. You don’t have to follow every rule the mod sets, that’s why some options are configurable ;).
DeepT
2048
I toned the enemy weapon damage to 50%. At least now its not “One shot, one kill”. Ill tweak it further as needed. I do like the necromancy perk. My raise dead went from 172 seconds to over 800. The increase summon time though, doesn’t seem to do much. From 15 to like 19 seconds or something like that isn’t impressive. Anyway, I think I will stick with the mod. I do like the other things it does.
Apologies if I missed it, but is there a mod compilation installer around anywhere? I used the one for Fallout 3 (I think) that was posted here years ago and it was a miracle. I’ve tried to install many mods only to break the game and have to start over. I always have trouble when it comes to installing mods. The Nexus mod manager asks if I want to over write, etc but I never know what I should write over, and I’m all thumbs when it comes to install and load order.
Daagar
2050
I don’t think there is a pre-made pack to the extent you’re looking for. STEP is still the best option for doing a base set of tweaks that don’t greatly change the ‘vanilla’ game beyond bugfixing and texture enhancing, and then using something like Neovalen’s Skyrim Revisited (http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition) if you want to see just how far things can be taken.
Basically, use Skyrim Revisited only as a useful reference to some of the better mods out there - I wouldn’t suggest actually following it in detail unless you want to lose months of your life and never actually playing the game :)
JeffL
2051
OK, started my modding. Just purchased the pack from Steam, installed Nexus Mod Manager, SKSE or whatever that is, Loot, and then started with the unofficial patches.
HOWEVER - in NMM it shows a red X next to the unofficial Skyrim patch, and shows not compatible with versions lower than 1.9.32.08 or higher. When I look, my new Steam version says it is version 1.9.32.08. Anyone know why it shows the red X?
godhugh
2052
Check out Morrowloot (on my phone so can’t link atm). It does almost exactly this.
JeffL
2053
NVM - figured out I had to activate the mod within NMM. Duh
biosc1
2054
I spent the last hour adding mods and…I don’t see much difference yet. I need to investigate more.
It’s really worth using Mod Organizer over NMM.
One of the great problems with modding Bethesda games has always been that you can get bogged down in the modding to the extent that you’re unable to continue playing the game.
MO gets around that - you can happily be pissing about with mods in any number of experimental Profiles, even break the game completely in them, and then at the click of a mouse go back to playing your ongoing, stable game in another “serious” Profile. Then when you find mod combos that work, you can judiciously add them to that ongoing “serious” game Profile. Well worth the hour or so effort to understand how MO works by making virtual installations (“Profiles”) of the game (lots of vids about it now).
Of course MO’s power and flexibility brings its own potential problems, especially when you get into FNIS and Skyproc. (Key to avoiding them is making special “output” mods per. profile from the Override folder.)
Best modding guide is S.T.E.P. (which recommends MO), which has two flavours, one really basic (just a few PC friendly tweaks, bugfixes and aesthetic tweaks), and another a bit more extensive (prettification, QOL, etc., but all sticking to the spirit of the vanilla game as much as possible). There are then “Packs” for things like immersion, super graphics (weather, ENB), adding Requieum and other more extensive gameplay-altering mods, etc., on top of the basic S.T.E.P. layout.
Bateau
2056
Don’t forget that you have to run the game with a SKSE shortcut if you want the mods (most of them, anyway) to work.
You can configure and launch it from mod organizer too
JeffL
2058
Yeah, just spent a lot of time last night intalling NMM, SKSE, Loot, and then mods. All the unofficial patches, a lot of new NPC and follower mods, the Interesting NPC mod and the Hearthfire patch for it (hope I did right when it asked to overwrite and I let it) - the Interesting NPC mod took me forever, as 3 times it took forever to download then gave an error at the very end of installing - then it worked. Falskar, Rebuild Helgen, Climates of Tamariel (still need to set that one up,) Immersive Armors, Immersive Weapons, Immersive Patrols Skyrim HD 2K textures, SkyUI, Guard Dialogue Overhaul, and a couple others.
Hoping my Alienware M17x doesn’t catch on fire when I start it up! When I ran Skyrim’s autoconfig without any mods, it defaulted to Ultrahigh.
I saw in PC Gamer that the SureAI team, creators of Nehrim, plan to release the Skyrim-equivalent this year. It’s called Enderal.
Last post about it in this thread was from 2012. Hope no one’s been waiting with bated breath.
Haven’t exactly been waiting with bated breath, but it’s good news - Nehrim was a very cool mod.