Jump jump jump I wouldn’t mind jump jump not dealing with Morrowind’s jump jump skill system again jump jump but I loved the world design jump jump so that makes me happy jump jump.

From that looong list: “Disable NPC greetings” - Maybe the most important mod in Elder Scrolls history?

I always hated how when you move through a city, everyone stops and greets you like you are the village idiot or something. It’s so unrealistic, too.

Has anyone tried Morrowoblivion?

It’s looking like it will be quite a while before Nexus sorts things out, if ever:

“There is no ETA. It will be done when it’s done. It’s still being worked on and as soon as I know when it’s going to be done, or when it is done, you will know. Until then it’s pointless asking.”

Pro…

Honestly I expect they’ll get things up next week. The site itself is working better than it was before the upgrades, although it still has issues. They’re really just terribly defensive in most of their forum posts; they’d probably be well served by taking the time to craft another news post like they did at the start of the week. They’re clearly also a bit out of their depth technically.

I also don’t think their news posts are as obvious to people browsing the site as they think they are. It’s pretty easy to miss them, and if you are just using NMM you don’t really have any clue what’s going on. It would be nice if NMM linked back to a news post from the errored login box.

They’ve already said they will just be converting Morrowind skills to the Skyrim system. Frankly, as someone who came to TES with Skyrim, I cannot imagine playing Morrowind or Oblivion as they were from what I’ve seen in Let’s Plays, if only for the primitive dialogue system that they both had. I think that’s the biggest improvement in Skyrim (and probably the best influence getting the Fallout franchise had on Bethesda’s game design). I have no desire to play a prettied-up Morrowind with that primitive “click on the wiki page” dialogue system.

Oblivion is still rather playable if you mod it. The only thing I really wouldn’t want to deal with again is that dialog wheel mini game.

In process of going down said rabbit hole.

I’ve never used Mod Organizer before, and so far am kind of impressed, but I have a question or two about it. Anyone here fairly familiar?

Did you shift over from using NMM to Mod Organizer? If so, what did that process look like for cleaning NMM’s stuff out first? Reinstall of skyrim, simply having NMM uninstall the mods it was managing, or something else?

I found it to be pretty cool, but there were some mods that had to be installed with NMM back in the day. I tried to use Mod Organizer for most things if I could though - NMM was too unstable for me.

If you are going to switch to MO, it is really worth the effort to do a clean re-install. Mods tend to stomp over everything, and you’ll get frustrated when some whacky conflict comes up because something installed with NMM can’t be cleaned up fully. You’ll get conflicts with MO as well, but those are easier to clean up :)

Thank you for these. I had put SPERG on for my son, but just yesterday he told me that he wished the game was harder (I only had deadly dragons out of your list). This must be why. I’ll slap the rest in there and see how he gets on! I’d be interested in what additional tweaking you might have done so I don’t doom him to an impossible to play game.

SPERG also has a new “hardcore” mode that may prove interesting, where most of the perks are less effective. It’s still a work in progress I think though. I may end up trying it out, as SPERG certainly ramped up the power in prior versions, although not really much more than vanilla. Cutting the values of most perks about in half would probably land you somewhat close to skyre’s level of power. For example, there’s a perk in sperg that for a single point allows you to ignore 50% or armor. That is WAY too good. You could also fiddle with the uncapper to really tweak your power quite a bit.

I’ve really enjoyed my SPERG playthroughs in the past, because the author is very focused on making sure his stuff works, and works without stomping over a lot of the rest of the game. Part of why I’m not using skyre anymore is the author was more interested in building a lot of cool feature than making sure they actually worked as intended. Skyre has a lot of cool stuff, but I felt I was constantly googling to see if there was a fix for this or that perk not working.

Anyway, I have sperg 4 running now. I figure I’ll swap it to Hardcore around level 5 (the first few levels all characters tend to suck under all perk systems) and when I get a feel for the current version it I’ll write it up.

If you’re using the latest sperg, you can try it on hardcore, see if he likes it more, and if not swap it back. It’s all integrated via MCM, so it’s pretty painless.

And…the nexus is down again. I guess I’ll have to put up with seeing skyforge steel weapons that look like giant pieces of taffy until it comes back up so I can grab the fix file for Amidianborn.

He actually wanted more variety in the NPC AI, so I think some of the other mods listed will help with that, but I’ll certainly look into this as well (nexus willing). Thanks!

I actually upped the perk rate in SPERG (in addition to one every two levels, you get a bonus one every 5 levels, so ~1 perk per 1.4 levels) since I decided to run a playthrough without dropping the difficulty below Master (upping to legendary at some point). Oh. And as a pure mage (not touching any weapons or armor).

I definitely needed those extra OP perks to live, especially in the 5-20 level range.

160 mods installed, cleaned, optimized and whatnot so far.

Game loads and runs, no crashes.

I’m almost halfway done…:)

So, it’s been about 9 months. What are folks’s feeling regarding Morrowloot? I’m really attracted to the way it makes high-end mats very very rare.

Customary shout-out for Mod Organizer (for anybody who’s looking in and still doesn’t know about it).

I now have 230-odd mods in a stable game - in fact, 3 stable games, one tweaked vanilla (basically just S.T.E.P. Extended with a few personal preference alterations), one hardcore “realism” (S.T.E.P. Extended plus and minus my own gaming preferences for a hardcore fantasy sim), and one for, ahem, other purposes (based on S.T.E.P. Core). It takes a bit of getting used to, and it doesn’t absolve you from all problems, but once you do get used to it, anything else is like being in the stone age. It’s so easy to test mods on a basic profile then introduce them to your proper profiles if you like them, also piss-easy to quickly experiment with load orders to sort out conflicts, etc., and also really easy to try out various body mods, etc., etc., without screwing up your ongoing “serious” game.

When I look at fora for mods on Nexus and see people complaining about conflicts and using NMM, I think “how quaint” :)

I read that there’s a new version of NMM coming out, though, that will have something like MO’s profiles. It will probably take a bit of catching up to get to MO’s level, but I’m sure it will knock out 40% of punters’ dumb support questions to modders.

My new mod loadout has the most joyous of problems, where it’s just “crashier.” None of the crashes have been reproducible, so I haven’t been able to narrow down any particular issues, aside from tweaking a few things based on raw suspicion.

I disabled the new HUD elements in Frostfall (based on finding some vague posts about a couple similar crashes in similar places that were tied to other dynamic hud mods) and I seem to be getting about 75% fewer crashes, but it could be dumb luck.

I’m going to risk all and instead of disabling ugrids, I’m going to try a game with ugrids 9 instead of 7. At least it’ll be very pretty.

So it seems as though I picked a bad time to come back to Skyrim (with the intent of modding), giving the Nexus’ problems? Or is there an alternative way for me to be getting all these mods? I heard Steam Workshop for Skyrim sucks.