An interesting development a short time ago was the “HDT Physics” project. Inspired initially, no doubt, by a keen desire to see jiggly parts and high heels abound in-game, the Chinese project seems to be developing into something as foundational as SKSE for future interesting mod projects. It’s described by someone over at Loverslab, as like putting Skyrim’s game engine up on blocks and interposing a more fundamental physics layer underneath it, such that anything with a mesh that allows animation, even if an animation isn’t scripted for it, will animate naturalistically.

Don’t know about that, but the jiggly bits (sort of) work (with collision detection, even!), the cloth moves (fairly) convincingly, the high heels elevate, the ponytail swings in fine Lara Croft style. The team (mostly one guy I believe) are strategically moving away from the initial connection with Skypr0n (they’ve moved a discussion off Loverslab forums - amicably) and now have their own website and discussion forum that has more of a semi-serious Boris-ish (famous ENB developer) air about it.

Interesting reading some of the discussion above. I’ll wager none of this fancy-schmancy physics will be worth a damn until the engine (via unofficial patches, etc.) is nicely finished being cleaned up, but if and when there’s a Skyrim that’s considered pretty much “done” in terms of bugsquashing, then this sort of stuff will come into its own. Physics-based combat might be interesting.

But yeah, as to the broader discussion, there comes a point with mods where you’re just looking at them for their own intrinsic interest rather than seeing what will enhance your Skyrim game. At the end of the day, the most you can safely (i.e. no late-discovered game-breaking bugs) do with modding is enhance the vanilla experience a bit, and add a few quests. You can’t, without a lot of work investigating the compatibility of your mods, turn the game into the CRPG of your dreams.

What always amuses me when I’m modding Skryim is that whenever I get back into playing the game, I remember what a cracking good fun game it is, and how it hangs together aesthetically as being of a piece. I think that danger of losing internal coherence of the game world with one’s fiddlings, is the great one. Depart too much from the lore, or from the levelling and combat system as is, and the game will start to become meaningless and less enjoyable.

Personally, I find a few “realism” mods enhance the game experience, if you set them at a somewhat less intrusive level than default. It’s nice to have a sense of journey when you want it (e.g. finding yourself freezing, having to camp for the night, etc.), and fast travel for when you can’t be bothered with all that stuff.

I never finished Skyrim and I just reloaded it after my GW2 WvW season one frenzy had subsided into disappointment and ennui. It’s hard to come back - all the mods I used are in disarray. Worse, I can’t get autohotkey to work at all in-game (works fine outside), so I’m completely unable to play.

All of which reminds me how horrible the base UI for teh game is and how incredibly confusing the whole mod scene seems when you’re entering (or reentering it) for the first time.

Anyway, anyone have any tips on autohotkey not working? I can load up notepad and see my keybinds working just fine (I’m a lefty and have to use the numpad for movement - it’s the only way my brain is wired after so many years) but they fail completely inside the game. I’ve reset the in-game controls to default, and the keymaps are correct, it just doesn’t seem to “take” at all.

Yeah, the default UI is almost mysteriously bad. It’s not even a case of a PC ui being worse because of the need to work on consoles, as it’s terrible there too.

I don’t get the hate for the vanilla UI, I have never had an issue with it.

For autohotkey to work I think you have to right click the script and compile it into an .exe then run it as admin , unless you’ve tried that then I have no idea =)

The inventory management was extremely poor. Don’t get me wrong: it was functional, but end users have made it enormously better with mods.

I’m sure there’s a professional term for this, but for me it’s to do with the lack of awareness in UIs designed around consoles, of the hoverability-in-virtual-3-d-space of the mouse. What I mean is, notionally, the mouse is kind of floating “over” any UI surface, and can hit any target point on it. That’s usually what goes out the window in console-based UIs since they usually involve serially flipping through choices, and the lack of that taking advantage of 3-d hoverability is incredibly frustrating and annoying when the game is ported to the PC.

But it’s not really a console ui either. Endless scrolled lists are terrible on both platforms and probably WORSE on consoles, and the extremely inefficient controller button mapping sends you into pausing and scrolling constantly, since you have nowhere near enough hotkeys. On top of that, the game’s default ui can’t really handle hotkeying duel wield setups at all.

The gamepad layout has, what, just left and right on the d-pad assignable to hotkeys? In contrast, my custom gamepad layout has 8 available hotkey combinations, on top of freeing up a key entirely for dual wield parrying. The default layout wastes buttons on minor, infrequent actions and doesn’t make use of modifier buttons. If I do have to go into the full paused favorities menu, I can see all of my favorites in one go thanks to Categorized Favorites. I can also use SkyUI to set up more complex binds than just a single item per button.

Under the default UI, using a gamepad I had to constantly be pausing in the game in combat if I wanted to chance tactics. With a better UI, I almost never have to haul up a menu during a fight and on the rare occasion I do I’m there for far less time.

Safety Load just saved me from the obnoxious infinite loading screen when returning from Solstheim bug. I normally don’t bother having it in place, since it can cause other problems while solving one, but in this case it did exactly what it needed to do.

Shit like this bugs me though, since Bethesda should have fixed it in the first place. It’s not as if there’s a shortage of reports of infinite loading screens moving back and forth from Solstheim. At the very least they should have put the travel point for Solstheim somewhere more stable than Windhelm.

So help me out with SPERG.

I just goofed around with it a bit and leveled a guy to level 2.

It shows that I have 1 perk, but it’s not letting me spend it in any perk trees. Is that working as intended, or is something borked?

Are any of your skills high enough to spend it? Sperg automatically gives you the basic perks in trees, the ones that you’d normally pick up as a matter of course. Because of this, you may not have anything on which to spend the first few perks. That’s the reasoning for the halved rate of perk gain.

I think sperg has at least a couple optional perks that only take ~10 points in the skill to spend though. If you can’t spend on those, something may be off.

Ah, that may be it. I tried to put it in a perk that was at 16.

I want to thank those who recommended the Mod Organizer (particularly over the Nexus Mod Manager). Easy to use and has handled every in my (limited) modding quite well.

I’m doing minimal modding because I’m playing on a two-year old laptop without dedicated graphics. It runs fine on medium settings, but as a result I’m avoiding graphical update mods. What I am using is: SkyUI, Quality World Map, Even Better Quest Objectives, Immersive HUD, Auto Unequip Ammo, and Small Town Merchants. Adding them was a cinch with the Mod Organizer. Glad I saw it mentioned here.

Playing Helgen Reborn, and mostly I’m thinking the mod author could stand to consider the phrase “less is more.”

Staadomaar in particular is pretty ridiculous. By halfway through that dungeon, this was me: http://www.youtube.com/watch?v=RFZrzg62Zj0

I just started the Dawnguard DLC, which I’ve had forever but never bothered with, because I don’t really care about vampire hunting in Skyrim. These dudes have to be the worst vampire hunters ever; they’re going on and on about vampires and how one could just walk right in the front door…which is exactly what my vampire character just did before they recruited me…

It was running as admin that I’d forgotten. Thanks.

Anyone else having trouble with the Nexus site today? Pages load, but I can’t DL any files. Same problem on Firefox and IE.

It’s been screwed up for a while. They’re not the most competent of web admins.

Someone apparently fixed a huge amount of Skyrim memory problems/crashing:

http://enbdev.com/ctdfix.html

What a weirdo.

For additional memory add this to the .ini
[NotPlacebo]
GiveFirstBornToSheson=1

Yes. Really.