TROOF!!

I think I finally managed to break myself from that habit just last night and boy did it ever feel liberating. You don’t think about it too much, but then you realize just how much weight all those potions and ingredients add to the inventory!

I only keep health and magicka potions.

The game isn’t really difficult enough that you have to drink specific resistance potions for certain battles for example.

Especially now that resistances don’t do anything!

Well, I sure as hell wish there would be a resist-bear/sabercat potion… My assasin-mage (which is only lvl 12) simply gets slaughtered by those… Off course, this is always while travelling, which means my last autosave is usually a while back, which means… Well, you get the picture…

I guess it gets better at higher lvls, but so far this game is anything but easy when you’re not playing a 2-handed berserker! Not to me anyway!

I don’t remember where it is, but there’s a shout for that. Calms beasts.

Calm Beasts… That sounds like a plan! And yet again the ingame priority shifts… ;-)

I remembered where it is.

Without getting too specific

It’s around a town that you visit early on in the main questline.

I turned off the compass and I’m not sure I actually think it improves the game much. It’s not like it reduces the degree of handholding the game gives me - I still open up my map and just go where I’m supposed to go. It ends up just adding a few steps to the process (gotta periodically open my map and make sure I’m still on track), while removing the radar that lets me know that there’s cool stuff nearby.

I guess it’s more immersive, but in terms of the overall experience I expect I’m going to revert back to the normal compass.

So, apparently I missed these totems or stones or whatever they are that give you buffs. Kind of like birth signs in previous games I guess? I keep seeing them mentioned in loading screen hintersticials (that’s a new word; feel free to use it) but I can’t find them. I think you’re supposed to follow the Nord prisoner after the tutorial to get them, but when he said “It’s time for us to part ways” I took him at his word and went derping off into the wilderness.

Can anyone tell me where exactly to go to find these things?

There’s 3 at the beginning near Riverwood, follow the path back up to Helgen and you’ll find them, that you are supposed to find at the beginning of the game because they speed up levelling. The others are strewn about the world and I don’t feel like I should post them all up, or at least the ones I’ve found (I’m missing one), in the Non-spoiler thread ;)

That was my concern. Except I like to know what’s nearby so I can avoid it! Sometimes I don’t want to be tempted by another dungeon.

It’d be nice if you could press a key to display the compass when you want. Maybe modders will think of that. But there are bigger concerns first.

All over the place. If you go back to the starting town (Riverwood) you should see a spot on your compass with three stones nearby. The compass/map icon looks like a standing stone or the shard from The Dark Crystal.

Find Riverwood here: http://www.gamebanshee.com/skyrim/mapofskyrim.php

Yeah. Or maybe better yet adjust the range of the radar, or whatever. There’s a lot of stuff that’s very cool but it’s sufficiently far off the beaten path that you’ll almost never encounter it without the radar. :(

I did this too, but went back and found them a few hours later thanks to seeing Marged scoop them up first thing. They’re exactly like the birth signs in the previous games, except that you can change them whenever you want by going back to the one you want to switch to. they’re spread out across the world, but the initial three (the ones you were supposed to have found right after the tutorial) are just a skooch south of Riverwood.

Oh FFS … tried to play Skyrim this morning and hooray, my vertical look is really slow for some reason. Anyone else seen this? I’m using a game pad but the mouse seems to do the same thing… if I look left/right, it’s fine. Looking up/down is painfully slow.

Halp?

You don’t need a shout for that. I’m surprised so many have trouble with animals because:

Very early main quest spoilers

Simply make the pilgrimage to High Hrothgar and read all the stones. After the last you will get the “Voice of the Sky” passive ability which prevents animals (includes wolves, cats, bears, and spiders) from attacking or running away from you for 24 real-time hours. If you attack an animal you’ll disable the power.

Jag had this problem, and had to delete an .ini file of some sort.

Here’s his post about it. A couple posts later he says it’s fixed, might want to ask him if it as the skyrimpref.ini that worked, or some other ini. When I had the problem a week ago (1.1) all I had to do was restart at the time.

What! Man, I didn’t know that!

Thanks kerzain! Will follow up with him…

I’m playing a pure mage - otherwise it would have been only health and stamina potions ;)

There are certainly difficult fights in the game, but I always have the feeling “If I die in the next two hits, a 20 % resist to whatever won’t save me” in such a fight, so I just quaff a health potion. The feedback on these buffs is so bad (who is resistent to what? did that help at all?), it all feels very disconnected and under the hood, maybe it’s just me.

The “easy” part was referring to the fact that I had no problems with this strategy (health+magicka only) so far.