It’s random aswell, I had to cast a simple light spell. I agree though, the mage guild quests, while good quality and enjoyable, weren’t very mage-like.
Although the one to get the staff was 100% awesome and my favourite quest so far, hands down.
kerzain
2043
No mention of Dark Souls? I guess they’re running scared.
Well, I’m very glad I’m playing it on PC. Quicker updates, and Steam Workshop sounds awesome.
XPav
2045
I have a desire to go find some shivs and enchant them and go one-shot the end boss with one.
Swords get the throat slice too. It’s comical with bound sword, because it’s a one bladed weapon and you slit their throats with the spine instead of the edge.
Also, should be mentioned that video has end game bosses in it.
Oh, totally. Thief guild quests have always been the most “interesting” in any TES game, though, because they force you out of the primary dungeon crawly gameplay loop by definition.
Also, I would be severely annoyed if the major faction quests demanded silly skill outlays in their associated disciplines. I want to do them all with my one character, tyvm. But they’re probably all easier if you’re focused on the appropriate skills.
EDIT: Also also, I love going back to do faction quests after becoming effectively a god among mortals:
“Listen up, you do what I tell you, no questions, and there won’t be any trouble. Do we understand each other?” Dude. Look at my armor. Or my weapon, lulz. You have never seen their equal because the like has never been seen on this plane of existence.
P.S. You really don’t need to go to the absurd lengths possible to truly “max” out the smithing/enchanting hax. Just regular endgame lengths do quite nicely indeed.
Skipper
2048
Sadly, this is true for me now. I have the same weapons now at 49 that I did at around level 27. They have been drastically upgraded at the smith, but not enchanted (they already had effects.)
I’m hoping there will be a nice daedric weapon replacement for at least one of them. The others, I’m not sure about.
Aeon221
2049
Morrowind’s attempt involved irritating collection quests and finding some lost papers, so I don’t mind the slightly more normal gameplay version in this one. And Oblivion’s Mage Guild entry quests were just absurdly irritating. No I do not want to go through a bunch of dull quests just to unlock enchanting, what were you thinking you morons?
Besides, the ward spell training session was the one time I’ve gotten useful information out of a game training thing.
It’ll be interesting to see how the Steam Workshop susses out. Mods of any complexity tended to create conflicts with other mods so easily in Oblivion. If you open the floodgates of “one click install”, how do you manage things for users who don’t have the patience or knowledge to mess with load orders, conflicts, etc.? What happens when even basic stuff, like textures, are overwriting each other?
It’s a great idea. I would absolutely love to have plug-and-play mods. I get tired of messing with mod managers and wrye bash and yadda-yadda. I hope it works out, but their construction kit and the Steam Workshop are going to have to be super-crazy-awesome to intelligently manage mods beyond a very basic level of complexity.
Yeah, I tried that, but it’s too much micromanagement for me. Problem is: the combo of stealth and magic is working out nicely in caves and dungeons, so I can do them on my own without needing to lead any enemies back. The joy of reaching the end is then ruined by the realisation that I have to backtrack all the way just to get my companion, which is annoying, to say the least.
Or worse, and this is mainly due to the (in all other perspectives excellent!) dungeondesign with second exits: I find myself screaming: ‘Lydia, you lazy …, get that damn bear of me’ only to remember she’s still fatefully waiting for me in a dark cave miles away… Reload…
Sebmojo
2052
They were running scared and ran right into an alley made ofmoney.
DeepT
2053
I hope this gets the attention of other game companies and creates a lot more interest and investment in open world games. God only knows how sick I am of the linear games that are crapped out by the dozes each year. These games need not be limited to the fantasy theme either. Imagine the world of Deus Ex as an open world like Skyrim.
JeffL
2054
What is great about this game: My brother in Tennessee purchased it about the same time I did. We’re both playing archers/stealth, both have started the Thieves Guild path. Both about level 20. Yet, as we are comparing notes, it is as if we playing different games. His experiences, armor, companions, results, etc. are completely different from mine, even though the intent was for the two of us to play a relatively similar style and approach.
RepoMan
2055
Yep, the amount of diverse storytelling – and pure number of hours of content – in this game is just enormous, almost certainly an all-time single-player record.
Reed
2056
One would hope so, but then Oblivion should have spurred that. It was plenty successful. Fallout 3 as well. Hell, maybe even Morrowind.
But it is a huge investment and risk. Bethesda is in a unique position where their risk is a lot lower since they’ve built up such a following over the years for this type of game. Plus they have a lot of experience and tools that they’ve evolved over 10+ years.
Razgon
2057
Okay, this is hilarious!
Skyrim Patch Notes
They change everytime you visit the site, but here are a few:
- Vampires are no longer unavailable as troubled but dreamy teen boyfriends.
- Magic resistance now correctly works none of the time.
- Pots and kettles now have slits to see through and can be equipped as helmets.
- Reduced probability of AI dog companions leaving Draugr corpses on the doorstep of player housing.
- Reduced the alert distance for Bears to 0.3 kilometers and the follow distance to 0.5 kilometers.
- Fixed a physics bug where Giants were able to catapult the player into the air. Upon being struck players will now fall through the world correctly.
nKoan
2058
Thank you for this generous gift. Its perfect.