If I want to use it, and don’t want to worry about it being confiscated if I get arrested.

I think - not sure - all you could do is sell it to a fence and then buy it back. Which would be outrageously expensive, so probably not a viable option.

The “gamiest” of ways, if you have the PC version, is to use a console command to change the ownership of the item to you or all (Don’t know the particular command, but I’ve heard it’s possible).

You do know you can get all your stuff back when you get arrested, right? It’s not like it vanishes.

The stolen stuff does vanish, doesn’t it? I thought that was the whole point of the guard confiscating it.

After playing all this time as a thief, I completely understand Ike’s question. Some of the stuff I steal is useful and I don’t want to sell it (potions, etc.), so it would be nice to know if there were some way to launder it in case a guard catches me pickpocketing later on and takes all my stolen stuff.

Stolen items go in a evidence chest in the castle jail, at least they have for the last 2 games.

Just curious. Can’t you just avoid arrest altogether by bribing the guards?

Yes, but bribes are often quite expensive (I’m paying about 400 gold per, these days) and they don’t actually clear your bounty, as far as I can tell. They just make that one guard walk away. So you can keep your nose clean by bribing all day long, but it adds up.

Yikes. Thanks for the heads up. I was going to build up to that perk, thinking that it would wipe my slate clean if I ever got pinched. I think I will work on other skill paths instead.

Oh, I don’t know about the perk. There’s another way to get the bribe option (mildly spoilerish, i guess)

Can’t get spoiler tags to work, so, old fashioned style…

I get the option for bribing by being in the Thieves’ guild. Usually it adds a dialogue option to bribe a given guard. No idea how the perk version works, whether it’s the same or different etc.

This is a wonderful game and I’m having a great time. But it desperately needs:
1 A Minimap
2 Doors on the map to show if they are different levels: color coding, different font,or rollover would all do the trick.
3 A way to get the followers to use the items you give them to use, not poorer ones.
4 A fix for the bug that exits you from the inventory/sale/trade menu for no apparent reason other than clicking.
5 An indication you have already read a book or used a spelltome.

Not sure if you know this, but there is a minimap of sorts – press M and then L (PC version, obviously, dunno console equivalents). L toggles between local map and world map. It’s not a very good local map, but well…

I mean a minimap you can see on the main Game Screen view.

I get sick of toggling…

But it’s a game about toggling.

One thing I love doing in this game is to do a bunch of quests by geographic region. For example, I picked a quest in my quest log that involved going to the northwest region of the map, then I went through and activated every other quest that I’d encounter on the way there or in that general region. Then I set about on foot to get there, doing the quests all along the way.

But my level is starting to make me nervous now. Just in getting to that northwest region, I’ve gone from level 20 to level 28 now. By the time I get done with this one journey, I’ll probably be level 30. Yikes. It’s like a countdown, counting up 50, where I’d better finish the game. There’s still so much I want to do!

This character of mine was meant to be a pure mage, but he ended up being super-sneaky archer plus a minor in mage skills instead. I’m still working the mage skills as much as I can, but it’s so much easier to start off a battle from afar with arrows.

One thing I do want to do later is play a two handed Nord Melee Warrior. But how does such a character fight dragons? For my archer and magic user, it’s easy to shoot down a dragon slowly over time until he finally lands. Then I back pedal and try to shoot/fry him while he’s going after Lydia. But how would I make him land if I don’t know magic or archery?

Do more work for the thieves guild. You get an option to straight clear your bounty. Bribing is different, you’re just paying a guy to look the other way. But other guards wont bother you unless you talk to them. Clearing it is cheaper and easier.

And stolen goods go.in the evidence chest, like in oblivion and, if I remember correctly, morrowind. Just like your gear gets put in the equipment chest.

They eventually land to engage in melee as long as there is room. Just stay away from villages or any other perches.

That’s something I would loved to do… but it’s not possible. The quests can’t be ordered by “geographic area where they will play”, there is no internal order (quests taken in city X are quests pertaining to areas A, B, C and D, with only a small part being from the area nearby) and in several quests you have to travel to different very far away areas in different stages of the quest.

There are no minimaps in REALLIFE™ Mr Lloyd, and that is why Skyrim hasn’t included it!

Well, I don’t do every step of a quest, just the portion relating to that geographic region. So I go through the quest list and keep pressing “Show on Map”, until I hit a quest in the right region, then activate it and keep moving down the list. That way I activate all the quests relating to that area. It’s a good system they’ve set up. I love that “Show on Map” doesn’t automatically activate the quest, but lets you see if it’s in the right area.