I haven’t encountered any horses yet that I could ride. I found some at camps in the wild that I can steal, but I’m staying away from stealing things with this character. I’m looking forward to finding out how horse travel is in this game. What does the horse do when you go into a dungeon btw? Stay outside? Or wander away?

I don’t even want followers with me, but I can’t seemingly walk fifty feet in any major town without half the populace wanting to join my team. Surprised some people are having issue with finding any beyond Lydia. Most quests seem to just end with the giver wanting to team up. I think Lydia was around the 4th person I discovered as a follower in Whiterun alone.

What? They DO realize it. If they are blocking you just hit the sprint button. They back up immediately.

People don’t know this? I figured it out the very first time a follower blocked a door. It’s just natural. “Guy in my way, hmm what to do? Let me see if running into him… Oh, he backed up five steps. Thanks guy!” I’ve almost never had a problem with followers in my way.

I can’t imagine playing without that mechanic, and it’s hard to see how you’d miss it.

That’s like saying talking about where a merchant is is a spoiler. There are literally dozens of followers in the game. If you’ve only found Lydia, you aren’t talking to people. Whiterun (where you got Lydia) alone has like six different people who will follow you. And you missed two in the very first village. So no, those are most definitely not spoilers.

As for runes, shoot magic at it. Any offensive spell will do, even the crap one you start the game with. (I do suppose it might be a problem for someone RPing a no-magic character. Maybe an enchanted bow might do it? never tried that.)

Hmm, it appears my remark about spoilers put everything about followers on the spoilerslist aswell. Not quite what I intended.

I only commented on all the detailed info about the companions questsline. Perhaps I shouldn’t have. Lets just forget about it and continu like we did for over 90 pages?

My apologies for the disturbance…

How can I make raised undead wear better armor? They use new weapons just fine but then run around naked (with full deadric in their inventory).

I’m not sure how “If the door is blocked, SPRINT into the blockee” is painfully obvious, but okay. Or why it would be the option over simply walk-pushing someone in a doorway. I suppose I could just drop a “Fus Ro Dah!” at them too, which makes as much sense.

With an AI that notices when I drop something and can pick it up to return it to me, or that notices when I bump something and can get angry at me, it doesn’t seem crazy to add “if I’m standing in a doorway, move forward or backward until I’m not” as a behavior.

I didn’t figure out sprint pushing for at least a hundred hours. If you walk into them for several seconds, they’ll eventually jump back and exclaim bitterly over the slight.

I didn’t know about it until now.

My mage never sprints anywhere so I missed it too.

Standing perfectly still right next to them also makes them move. At least in my game. Never knew about the sprint method.

Sprint button? I can run, but where is sprint(PC)?

BTW, anybody else have the game lose the Autosave it supposedly does after fast traveling?

Sprint button is alt on PC

As for the autosave, it usually autosaves before fast traveling, not after fast traveling. I’m assuming this is just in case you fast travel right into an epic dragon battle. And regardless, I’ve never had a problem with it losing the autosave before/during/after fast traveling.

Nope, it’s Alt. Ctrl is sneaking.
I gets you directly to Inventory and P gets you directly to Magic and Shouts and POWERS.

Oh right. Thanks. Its been a while since I’ve played Skyrim honestly. I’m editing my above comment to hopefully reduce confusion.

I’ll throw this into a spoiler tag in case it crosses the line:

Where have all the horses gone?

Horses can be purchased right outside many major cities, including Whiterun, at the stables. They cost 1000 gold, and while you can own more than one you are still limited to using only one (so there’s no purpose to buying another until your horsey kicks the bucket).

As for your question: your horse will stay right where you left it. I have not yet tested the “wait two days inside a dungeon to see if they’re still waiting” approach, but I’m thinking that won’t be happening with any sane player. At any walled town, your horse will also wait outside or at the stable if one is available. If you fast-travel from that town before going to get your horse, it will still accompany you on your journey.*

  • important note: I found that fast-travelling while on horseback had the unfortunate affect of placing us both on a narrow walkway, and my horse fell a long way to its doom once I dismounted. In short, I’d suggest going to the town and make your walk a little longer to save the horse until that glitch gets worked out.

Me neither. I ran into that problem a lot, including with my summons. It got to the point that up until now I would just use my bound sword to make my atronachs vanish after a fight so they wouldn’t get in the way (as an aside, DO NOT DO THIS WITH A FIRE ATRONACH).

Have to try the Sprint,Thanks

It always tells me it is Autosaving when I get to the destination…

You don’t have to go barreling into them or anything. Just tap it for a second when walking into them. If just walking moved NPCs around all the time, it would look silly every time you walked into anyone at all, including fights.

Because they’d have to have level designers and programmers map out EVERY SINGLE slightly narrow spot in the game and do a bunch of pathfinding and coding for each of those. It would be far more work than you suggest. Instead they gave you a button to push.

I still don’t see how it’s hard to figure out. The first time you get stuck on something, and you want to get by, you’d try all your options, no? Hmm, maybe I can jump by, no. Maybe if I push him… Oh hey, he backed up.

Not to mention NPCs back up if you bump into them while sprinting all the time, so simple observation would do it, too.

Well, for you guys who somehow missed it, you’re welcome. no more blocked doorways for you!

Well, except dogs sometimes, man I hate dogs! (in the game)

Especially that one particular dog. The one they coded to follow RIGHT behind you, and keeps walking into you no matter if you’re standing still. Oh, that mangey mutt got his in the end!!

Well, I didn’t know either, and as far as I can tell, most people didn’t. I usually tried jumping, and after bouncing up and down for a while I would get past. Not very elegantly…

It’s clearly not as ‘obvious’ to most people as it was to you. After all, it’s the ‘run’ button, not the ‘push’ button or the 'sprint’button. So why would I start running in a small space like a room? As for the simple observation: there’s a difference (to me anyway) between running into someone or charging into someone from a standstill…

You’re probably just exceptionally smart or perceptive if all that was obvious to you. And I’m glad you are, because thanks to that I now know how to get those annoying followers out of the way!

Edit: funny, while I was (slooooowly…) typing this post, you in essence said what I wanted to say in the last line. Again: thanks a lot!