70+ hours played and i have always backed into the rooms to get the followers to get out of the doorway so it’s not exactly intuitive, no.

How do you guys level so fast?

When I played, it took very long to get to level 25 (main quest and mage guild is done, haven’t played since) so that getting to 50 seems to be a 100+ hours affair.

I played a pure mage (all spell schools + alchemy + some enchantment use), has that something to do with this?

I use every cheap trick in the book. I won’t divulge them since this is a spoiler free zone but there are at least 3 different ways to level up really fast plus a bug that can let you level Speech to 100 in literally 10 minutes. Send me a PM if you want some tips.

Don’t do it - levelling up too quickly destroys the game. Just enjoy the ride…

Leveling is fairly fast, but not all that fast. Every time I go into a dungeon, it takes about 2 hours to do a dungeon, and I get to use a lot of combat skills, and I usually level by the end of the dungeon. The exception is dungeons related to the companion questline. Each of those so far have taken me 6 to 10 hours. Very long and tough dungeons.

I feel like I’m nowhere close to any of the quest lines though.

And yes, even though I have the Mage Stones activated from the beginning of the game, leveling up destruction is really slow. In comparison, my Stealth is already 100, and my archery is over 70, and those are supposed to be secondary skills to my main destruction spells. But destruction levels up really slowly. I can’t even imagine what leveling up destruction is like without the mage stone to make it faster.

I find that lvling destruction goes faster when you use the highest available spells. Using seals when I was just about able to made me lvl destruction quite fast, while a 100 firebolts didn’t seem to add much. So maybe that’s the trick?

Yep - I’ve found the same. Higher level spells (against valid targets) ~ higher XP.

Alchemy is also extremely slow to level, it goes faster when you make more complex potions but this requires some effort with Skyrim’s clunky interface. Also you need the required ingridients and then it’s still a billion hours to get anywhere.

Compare this with the illusion school where I leveled to 50 in maybe 10 minutes with a certain spell - it’s a bit ridiculous.

For those of you playing on PC there’s this mod called Move it Dammit!.

I always just bash 'em with my bow.

Well, I just want to go on the record as saying that I really appreciate it when a skill levels up slowly. As discussed in the other thread before the release of Skyrim, my main problem with Bethesda games, especially Elder Scrolls games, has always been that they get way too easy, too fast, and suddenly I’m a god running around unopposed. And I really appreciate that I’ve been playing for over 80 hours already and this shit is still really hard. I love that. It certainly appears that Bethesda has solved the problem of things getting too easy too fast. Or at least delayed it until the later levels, which is nice. In Morrowind I became a walking god around level 22, and I become one around level 25 in Oblivion. So it’s really cool that I’m level 30 in Skyrim, and still moving up the power curve, with just as many hours played under my belt.

I am happy about this too. My current character is a a level 49 thief/assassin on Master difficulty and I can still get creamed if I am not careful or properly prepared for a battle.

As a side note, I am also pleased that I can start a character in a particular class template and stick with that template throughout the game. In previous ES games, my characters always started off with distinct class skills but ended up as generic wrecking balls.

With magic, and especially destruction, you want to use the most powerful spells you have in order to level them up.

Even with my pure mage, who used Destruction more than any other school, I found some training necessary to keep it on par or above the other schools. Which is how it should be, I think.

Every three or four levels, devote your five trains to Destruction, if that’s what you’ll use to deal damage.

I’m currently on a pretty epic quest to find a ruined book. When I didn’t need one, the world seemed to be absolutely filled to the brim with them, but now that I require one, I’m popping into many random dungeons and locations trying to find one, and I just can’t seem to find any. But I am having some really interesting things happen while searching for one, I’ll tell you that.

One of the less interesting things I found on this journey is I found my first horse. How anti-climatic. I hate the forced-3rd person perspective. Blech.

I just love how this game rewards you so richly with experiences for just going out there and exploring sometimes.

Ran into a game crashing bug (xbox) in Marakarth. Whenever I go to finish the conspiracy quest the game crashes. According to the internets this quest is bugged all to hell but I couldn’t find much on this specific crash. Bummer. My favorite town so far.

I also ran into a bug where the person I needed to return something to became instantly hostile and tried to attack me. Apparently the only workaround was waiting 24 hours in a nearby city which then apparently resets the hostility meter (or whatever you want to call it). Bug free, this game is not.

Minor spoiler, maybe about locations

Those can be found in most necromancer areas. If you start seeing necromancers, chances are you’ll find a bunch of ruined books somewhere.

Change log for the soon-to-be-released 1.4 patch is up on the Bethblog
http://www.bethblog.com/category/skyrim/

Improved compiler optimization settings (PC)
I wonder if this was prompted by that optimization mod.

I had a moment when a follower died legitimately (on Master difficulty) from an enemy that hit with a kind of sinking-in effect damage, that took like 1.5-2 full seconds for the damage to take effect, and who struck with such force said attacks left me at less than half in one hit unless i blocked.

Somewhat remarkably, i had just decided to send Lydia home and picked this other guy up for kicks, when embarking on this latest spelunking adventure, for no particular reason other than, perhaps, a bit of laziness, as i didn’t feel like unloading Lydia’s stuff on the merchants at that time, and it was already dark and time to head in. But without his help there is no way at all i would have been able to defeat this particularly annoying, hard hitting boss with my “perfect triple classed” character, with points equally distributed between all three areas at a 1:1:1 ratio. So S! balding adventurer. Lydia doesn’t know how lucky she was.