Lydia, slip into something more comfortable.

So tonight on NCIS some asshole tells Agent McGee:“You look like the kind of nerd who plays Skyrim and The Old Republic”

McGee replies:" Not any more, I took an arrow to the knee…"

haha, thats awesome! I Can’t wait for that season to come to dvd’s!

LOL! That’s funny!

Now in Youtube.

LOL that was much better than reading it.

Well played. While I feel the meme is past its prime for common usage, this was very nice and quite fitting.

The team at Bethesda Game Studios is excited to announce another new feature making its way into Skyrim… Mounted Combat! Like the recently added Kinect support (360) and new kill cameras, this highly-requested feature that was seen in the Skyrim Game Jam video is arriving for free. In fact, by opting into the latest Steam Beta Update, PC users can check out the feature today. As far as release on other platforms, we’ll let you know when we have more information.

Thanks again to all our fans, we remain committed to supporting the game through our free updates, mod tools, and more. And yes, we’re still working on our first add-on, Dawnguard – some great stuff to show you soon, stay tuned!

Read the current 1.6 release notes below…

1.6 Update (all platforms unless specified)

NEW FEATURES
Mounted Combat - Skyrim now allows you to do melee and ranged combat while riding a horse

BUG FIXES
General stability and memory optimizations
General AI pathfinding optimizations and bug fixes
Optimizations and crash fixes for data leaks
Fixed rare crash with lighting
Fixed crashes related to loading and saving games
Fixed crash with summoned creatures/NPCs
Fixed rare issue where saves would be corrupted
Improved logic for when ranged kill cams are played
Fixed issue with ranged kill cams while killing a dragon
Fixed rare issue with certain ranged kill cams not playing properly
Fixed issue with nirnroot lighting not properly cleaning up
Fixed issue where bow damage was being calculated incorrectly
Fixed rare problem with werewolf kill moves would not finish animating properly
In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
Fixed issue where certain creatures and NPCs would fail to respawn properly
Fixed rare issue with dialogue subtitles not displaying properly
Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360)
Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360)
Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360)

We’ll have to see what the implementation is like, but that’s a great addition.

Bump to ask, has anyone downloaded the beta and seen mounted combat in action yet? I’m going to try it out this evening (probably after 9 PT) and report.

It’s good. It’s limited to melee weapons and bows at the moment, no magic at all which is a bummer. Aiming with a bow is kinda rough and will take some tweaking, but melee combat is pretty awesome and you can strike on either side of the horse.

That said, however, for PC players mounted combat is not the most significant thing in this patch. This line is:

General AI pathfinding optimizations and bug fixes

This subtlety refers to a rather infamous bug known as the “navmesh” bug. This bug, to put it simply, has prevented the community from making any mods that alter or add to the vanilla navmeshes (the grid that NPC’s and followers use to navigate). Essentially, we haven’t been able to create mods that alter existing locations and this has significantly slowed progress on quest mods, Open Cities, and city overhauls (ex: Better Cities from Oblivion). This patch fixes the bug and should, hopefully, result in an explosion of activity from the modding community.

I have not read this thread, so forgive me for any offenses I may be committing …

I just started playing Skyrim, yes, only just, and there seems to be something wrong with me. I’ve played five hours so far with my Breton battlemage, and I’m bored out of my skull. All this pseudo-Norse stuff doesn’t grab me at all (Jarl this, Hrothgar that, blah!), the main quest is not interesting and the combat seems to be the same old stuff from Oblivion. I summon stuff to help me shoot/whack stuff with a stick. I cast healing spells, I cast flames and lightning, I shoot my bow, I swing my sword, and there is a constant nagging feeling: I’ve done this all before in Morrowind/Oblivion.

I remember when I first played Morrowind, it took hold of me and did not let go for months. I even managed to finally get around to finishing the main quest, after scouring the entire world beforehand. Oblivion did that for a few weeks too, before I realized that it did not hold a candle to Morrowind. I came back to it several times, but never finished the main quest (or even came close) nor stuck around for long. And now with Skyrim, I can’t get into it at all.

I’ve read a ton of praise for the game, with people sinking hundreds of hours into it. What the hell am I doing wrong? Can I spice it up somehow, do something different? Abandon the main quest and just go exploring? But then, I don’t see much point in exploring when the dungeons are little different from Oblivion and the combat mechanics are stale. Is there such a thing as TES series burnout?

Or is there something wrong with me and not Skyrim?

Yep. Sounds like you’re experiencing it.

Perhaps you’re not as interested in an open world fantasy RPG as you thought you were or maybe you simply want something different? I’m not quite sure why you’d get the fifth game in a series if you didn’t want an experience at least somewhat similar to the prior releases. I’d agree it’s likely just burnout.

Yup - I’m right there with you.

Skyrim is a prettier Morrowind but in many ways it’s not really all that better. The caliber of your average quest is about the same and the story can’t compare to what you get in a more focused RPG. As far as the main quest goes I think Morrowind is actually a little more sophisticated. You had that wonderfully ambiguity surrounding the Nevverine, was he betrayed? Can you trust Vivec? What crazy world have I landed in?

My problem with the TES series is this. Piranha Bytes does a better job creating living worlds and studios like Obsidian just blow Bethesda out of the water when it comes to emotionally engaging narratives. Sure, you get tons of content in Skyrim but it feels pretty cut and paste, and a lot like what I played in the last two or three games in the series. I expect more at this point.

Or it could be that he’s unconsciously recognizing that both Oblivion and Skyrim, while good games in their own right, are more and more “dumbed down” from the Morrowind experience. IOW, they’re not really CRPGs like Morrowind was.

There’s something good about the way Skyrim has it set up as an action game - you discover what you like to do as you go along, and you do it, and you get better at it, and you discover your character along the way. Bethesda have implemented that very well in Skyrim.

That’s a cool thing, but it’s totally different from the old skool CRPG experience where you have a vision of a character in your mind’s eye, that you create, and have to stick with it and live with certain costs and benefits that you’ve imposed on yourself.

Your mistake was playing Morrowind and Oblivion before Skyrim.

I have fun in Skyrim by picking a very narrow character archetype and sticking to that role as closely as possible in terms of skills I choose and quests I will accept and complete. I also tend to just meander around the world, disregarding the main quest while enjoying the little self-contained stories that Bethesda scattered across Skyrim. If this isn’t appealing to you, well, maybe set it aside and come back to it when the mood strikes you? Skyrim isn’t going anywhere.

See, I couldn’t disagree more with this (the point about the dungeons)

-the dungeons in Morrowind were pointless, small, and inevitably about 3 rooms big.
-the dungeons in Oblivion were all the same.
-the dungeons in Skyrim (while obviously using a limited palette of textures and objects) mostly feel, to me, to have a unique character. Especially the Dwarven ruins.

For me, this is one of the biggest improvements in the game.

I don’t disagree that the combat is essentially similar to Oblivion, although I like Skyrim more there too.

Dwarven ruins are awesome, as are the creepy bleeep guys who inhabit some of them as well - especially if you are a sneaky archer with high enough difficulty that its hard to survive against too many.