Wow, no corpse even? Someone must have used the Eradicate spell from the old Might and Magic games on her. Or Disintegrate from (A)D&D.

I might’ve accidentally burned her up with the Flames spell?

[insert “Not Sure if Serious” jpg here]

If you are, I don’t think that the flames spell actually consumes the target (never has for me, anyway).

It was a guess, really.

It was a confession! Murderer!

We have a word for people whose Lydias “disappear” without a trace.

I’m innocent, I tells ya! It was a frame, a set up!

Brian, you and I have similar tastes in open world type games and sims, I believe - I think you will love Skyrim. I’ve been playing for many months, in pure role playing mode, almost never fast traveling because I actually enjoy traipsing down a road I’ve been down many times and remembering past encounters in the area, and then the occasional new encounter.

As for Lydia, yeah, I got attached to her, but married Mjoll. After a LOT of adventuring together, I ended up building a house via the DLC, and moved her there and retired her - she is my stay at home wife now, tending to the house and our adopted children. ;)

I bet man, I’m already loving it. It’s leaving my poor blog in shambles because it’s all I’m playing. ;)

A RPG Junkie spinoff?

Nonono, that’s already being done, and where I got my inspiration:

Brian, as I mentioned, I think you and I have similar taste in open world games. If so, let me describe my approach to Skyrim, and you can take what you like from it.

First, the reason I love Skyrim is that it provides a huge, living, varied open world in which to role play. That is what I am seeking in games like this. For me, the quest lines and stories are just part of the open world, and Skyrim allows you tremendous flexibility in what you do and how you do it. I think the reason some people don’t like Skyrim is they are seeking an exciting, novel-worthy story in which they are the center of the world and they are looking for a world in which the story is the primary focus. That’s cool, and I like some games like that. But for me, the stories and quest lines are just another part of this wonderful open world, to take on if and when I please. Even the “main” quest line is not really a blow you away, I’ll never forget that! kind of story. It is interesting, and provides some nice growth and background and powers, but there is no feeling, once you complete it, (at least for me) that you have completed the core of why Skyrim exists as a game.

For me, there is the main quest, the dark brotherhood storyline, the thieves guild storyline, the Companions storyline, etc. but also a gazillion smaller stories that aren’t part of any “main” storyline but stick with me. Like the lighthouse I stumbled on, and as I explored it I discovered the story of a man who wanted to save his money and move out of the city, and this lighthouse was his dream. But there was more to it than that. A small, inconsequential story but it stays with me. The world is filled with these.

Skyrim is a world that rewards you using your mind to create who you are and why you are here and why you are going to do what you do. My character is level 53, an archer who is very stealthy, amoral in many ways but with his own set of ethics: he won’t steal from the poor, for example. I had a wife (Mjoll) that I shared many adventures with, but now she is in a house I built, with a homeless child who was wandering the streets of Windhelm and whom we adopted. I met Mjoll in Riften, and she clearly did not like the Thieves Guild so I never took her on Thieves Guild missions. ;)

I would suggest getting all the DLC up front, as they integrate into the game world very nicely and will add, from the beginning, a variety of new places and encounters, even if you choose not to pursue the story lines that come with them until later.

In short (too late!) Brian, I think you will enjoy Skyrim if you take it as a huge interesting open world to explore and wander and in which you create you own history. It will reward you well if you take that approach (oh, BTW, I have almost never fast traveled - I enjoy walking the trails and areas that I have been through many times, recalling the adventures I’d had there before and how frightened, for example, I’d been early in my life in Skyrim at what had occurred there in the past. Plus you will get a lot of random encounters throughout the world.)

FWIW.

In other news, about 30 minutes after acquiring Lydia I have no idea where in the hell she is.

LOL! Two approaches: you can wait in place for an hour or so, and see if she catches up to you. Or you can fast travel somewhere and she’ll usually pop up when you get there.

I enjoyed a companion for a while, especially early on, as both another fighter as well as someone to carry a lot of stuff. But for most of my adventures I prefer to go alone.

My Lydia died…I was kinda sad because of that. Strange.

Anyways - At lvl 18 I decided I wanted to change the career track of my character, and donned Heavy Armor instead of the light armor I’d used until then. Things got rather interesting then! What a difference in gameplay it makes.

Jeff, you summed up how I’m experiencing and feeling about Skyrim pretty perfectly, especially the part about the quests being part of my story, not the whole story.

A couple of other thoughts/approaches:

I always chose stamina when I leveled up. Since I’m on the 360 I don’t use any mods/cheats, so carrying capability is critical, especially since dragon bones and scales weigh so much! I used a companion to carry things for me until I developed more carry capability, both from enchanted items and stamina. (My current carry capability is 733.) That makes magic not very useful at higher levels, but the only magic I use now is Close Wounds. On the companion: you can point at him or her and have them pick things up on the ground, even if they are carrying too much for you to give them to them directly.

For me, stealth was a key, so I walked around in sneak mode non-stop. It increases that ability, plus it gives an indicator when someone has spotted you.

Max out enchanting as fast as you can. Once you can dual enchant items, you can have some pretty awesome stuff and get extra carry, lockpicking, etc. capability.

I stopped doing alchemy pretty early. I was picking everything and eating it to see what it did, but even though most ingredients don’t weigh much, it added up. It was just a lot easier to buy potions and use the ones you find.

Also - don’t be afraid to role play and make decisions that fit the character you choose to be. The game is pretty forgiving. I know more than one place where I refused to do something that was out of character for my guy, and still was able to continue on (and sometimes had an alternate route to the “reward”.)

Oh, one other minor thing: if you have some good headphones, use them. Amazing what you pick up using a good set of headphones that you might miss just listening via speakers. ( I play with no music, so all I hear are ambient sounds.)

I recently started up Skyrim again and I’ve found the one mod that has most improved my enjoyment turned out to be one that removed the compass. It was surprising how much more immersive the game became, and how incredibly satisfying it was to stumble across caves, tombs, and all sorts of other things. It actually feels like I’m exploring rather than just following after icons.

Ugh, ran into my first serious bug. Was doing this quest near Dawnstar I believe, and every time I try to save after a certain point, it crashes. It saved fine before this point, however. Anyone run into this issue and know how to solve it. Even saving through the console didn’t work. :(

Edit: I found the solution, thankfully. It’s for a specific quest in which the folks of Dawnstar are being plagued by nightmares, and there’s a soul crystal you have to get behind a magical barrier. If you get it through the normal motions of the quest, it crashes when you try to save. If you use “tcs” in the console to turn of collisions, then get the soul gem that way, you’ll be able to finish the quest. Whew. Hope this helps anyone who runs into the same problem.