Was it the ‘Waking Nightmare’ quest? That thing’s borked. It’ll crash if you save during the questline (autosaves crash it as well). You have to disable all autosaves and do it in one go without saving. Once you’re done you can re-enable saves. It doesn’t take very long, and it’s not terribly challenging…plus there are a handful of decent rewards at the end…so it’s worth it if you don’t mind the frustration of not being able to save mid-quest.

That was exactly the one, Musashi. I posted the solution I found in my post. :)

I tried some light armor I found that had a magicka regen bonus, still died quicker than with the heaver armor, so back it went. :)

Cool - glad you found a solution! Despite Bethesda’s reputation for being a buggy developer, I haven’t encountered many gitches with this one. Waking Nightmare was the first.

Hmmm. Are you guys playing on PC? I didn’t have any problems with Waking Nightmares on the 360 (other than having a heck of a time finding a chain to pull on a dark wall at one point.)

BTW Brian - be sure and do the story where you go find a guy’s master, who has turned quite mad. It is probably the most unusual storyline/quest in the game, very surreal, but the reward is a very interesting staff. ;)

Musashi, yeah, that was really the first bug I found, which for an Elder Scrolls game is excellent. :)

JeffL, in what general area can I find that quest? That’s a bit generic. ;)

A very lonely place :-)

LOL! Yeah, for me it occurred while wandering around Solitude. I have no idea what kicked it off, it seemed a bit random.

I just edited the ini file to turn off the compass. I do enjoy it better with the compass off.

The Immersive HUD mod, aka “iHUD” has an in-game toggle for it.

I did that in Oblivion, which I played on the PC, but don’t have the option in Skyrim (on the 360) and to be honest, I think there are a lot of things I would never find in Skyrim without the compass. Even with it, there are some caves, for example, that just aren’t at all obvious even when standing right next to them.

Agreed. Oblivion offered enough in-game context to do without the compass but they skipped that step in skyrim.

There are mods for that! I believe triggercut covered one of them in his series on the front page.

I ran into a Spriggan today for the first time. They look like a cross between a naked woman and a tree. Every time they touched me, even though I killed it, I still died because my health was draining. What is it that they do? Poison me? Is there a way to cure slow draining poison like that in Skyrim? Or do you just have to counter it with your own healing spells and potions until the poison runs its course?

Coming back to this game is pretty awesome by the way. I remembered exactly where I’d left off and which adventure I was on by looking at the map. You see, every time I leave home, I activate the quests that I’m going to try to tackle. So when I look at the map, I can see exactly the path I’d mapped out for myself as a way to explore one whole side of the map that is unexplored, cutting an arc across the land, leading back to home in a round about way.

I’m always shocked every time I play just how much better the game is compared to Oblivion. In my brain they kind of run together, especially if I don’t play Skyrim for a while. But then I play it again and go “oh yeah, this game kicks ass”.

Plus I love how intuitive the Kinect commands are. I didn’t remember any of them, but when I spoke up, things just worked. When I went to my inventory to decide what to drop so that I could run again, I said “Sort by Weight”, and presto, my inventory got sorted by weight. When I summoned a Storm Atronach and wanted to switch to my bow I said “Equip Bow” and presto, I had the bow equipped. I love it. I love not having to pause the game and go into a menu and be taken out of the world in order to do that stuff.

Spriggans hit you with an insect swarm iirc that quickly drains health. Hit some heals of some sort and it will stop after a bit.

There are cure poison potions, but I’m pretty sure Spriggans use some sort of magical DoT attack, not poison.

Oh man I hate Spriggans. They kill me more often than not. What’s the best way to kill those mofos? Fire? (according to the UESPwiki, yes.) I suppose the best way to counteract its attack would be some kind of regeneration potion coupled with serious regular health potion quaffing.

The wiki doesn’t say whether they also damage stamina with their attacks.

BTW, where the heck can I get a silver weapon or two? Presumably I’ll need one when fighting any kind of ghost or will o’ the wisp or whatever (I remember in Oblivion that one of those took me out and I couldn’t figure out why TF it wouldn’t just die already what with all the hacking on it I was doing).

You can get silver weapons in the third or fourth Companions quest (the one where a Companion accompanies you). The mobs in that dungeon have loads of them.

Hmmm. Tending to forget a couple of things in my latest preview:

  1. UFO defaults to mortal companions.
  2. Dragons are bad news for companions.

Lydia got taken out by a second dragon at Kynesgrove, Uthgerd by some other dragon. Janessa, on the other hand, seems to be thriving because a)my Khajit sneaks around with her a lot, and b)therefore we don’t hit dragons together.

Tanks need fire resistance :)

Also, the RNRC or whatever lighting mod is brilliant. No mucking about, run it and go. Finally a use for night-eye.

Where does the game describe the active negative effects that are on you? I just tackled the first part of the tree replacement quest last night, and the old witch dude who zaps the shit out of you was clearly zapping me with something that was slowing me down and depleting my stamina (and possibly other things), but I couldn’t tell what it was.

Yes, you have to go under Magic, and then at the bottom is “Active Effects”, which will list anything currently acting on you.