I’ve gotten fairly close to the end of the game as a thief-type player, but with the new expansion imminent for the PC I decided to restart as a fighter. This time though I want to eliminate the encumbrance system, since I found that at least half my time was spent managing inventory, making sure I didn’t accidentally grab that steel mace and go over my limit, etc. Does anyone know of a mod that will let me just take everything and sort it out later?
I don’t see it as throwing off the game balance much, btw, since gold becomes meaningless quite early on. It will just reduce the busy work.
My problem with Skyrim is that I just can’t get a character close to the end of the game somehow. I’ll play a battlemage to about lvl 15, then start wondering how an archer would work. I start one up, and at about lvl 15 I wonder what two-handed would be like. Same with dual-handed, sword and board, stealth, pure mage etc. So now I have about 7 characters, all around lvl 15-20, and I yet have to go to the Thalmor Embassy (to show how little I progressed in the main quest…)
Then again, I say this is a problem, but the game also allowes for it: apart from a few standard quests at the start, all my characters have done totally different things in totally different parts of the map, so I’m still not bored or frustrated at all… :-)
As for the money thing: I agree that with most characters money ceases to be a problem early on, but not so with a pure mage. Damn, those spells are expensive…
Razgon
3243
Also, try building up smithing, and your own house in the Hearthfire expansion, and money certainly is an issue, even at lvl 30.
MJ - its a kinda wonderful problem you have with the game :-D Its just such a massive game, and I hope they will release 2-3 bigger DLC’s / Expansions like Dragonborn which are more like old-time expansions than modern day DLC’s.
Hmm, I guess the way I played (every town and every quest must be completed, even the miscellaneous ones) made for endless gold. My guy was a stealth archer too with maxed out sneak and pickpocketing, so I took advantage of how most of Skyrim’s citizens liked walking around with expensive gemstones on their person. This guy will be a simple Nord warrior who just wants to hit things for Ulfric and Nord independence, so maybe gold would be more of an issue.
I just want to relieve some of the tedium though, which I found was mostly due to the inventory system. I prefer the MMO model - no encumbrance and no gold limit for merchants.
DeepT
3245
Money shouldn’t be an issue unless you need more money then vendors have. AKA you have stuff to sell, but they vendors are tapped out. If this is not the case, make iron daggers and practice enchanting on them. Then buy all your materials you need for further crafting and sell the enchanted daggers back until the vendors are out of cash.
You can also do this with alchemy. Once you start making more potent potions, you can buy all the vendor’s regents and sell back the practice potions for profit.
Kelan
3246
Yeah, that is a nice one. I have had the Steed Stone active for as long as I can remember. It also has some extra added benefits like removing the movement penalty of armor and makes worn armor weight nothing.
Also, if you get pickpocket to 50 you can grab a perk that increases carry weight by 100 called Deep Pockets or something. It take 2 perks of pre-reqs to get there (which may be a bit steep), but between the both of them I can carry almost 600 weight total which helps a lot on the big dungeon runs.
There are ways to cheat the system in not-quite-immersion-breaking ways, of course, if you’re on PC. For instance, the UFO mod allows you to take more followers with you than just one and your pet. If you keep them outside a cave entrance, you can use them as pack mules/caravan guards for your trip back.
I really don’t have that much weight issues. I just take care not to pick up everything, and, because money isn’t an issue, I don’t have to. So all the steel armors, maces etc get left behind. Only my heavy armor-wearers may have a problem after that, but I invest into stamina with those characters anyway, because they need to swing often and hard.
Not to say the Steed Stone is bad, it’s certainly usefull. But other stones are so much better, especially when playing a mage. Apprentice and Atronach come to mind…
JeffL
3249
After playing Oblivion and Fallout 3 on the PC with mods, I was worried that playing on the 360 with no mods would be a problem. One of the first mods I got was always a carry weight mod.
But I actually found that dealing with what I could carry was a pain, but something that “fit” in terms of the role playing. Having to decide early on what spare weapons I could carry and which I didn’t have the ability to carry, deciding what to pick up as loot and what to leave behind, etc. Plus, it provided a lot of excitement when I found something like the Boots of the Ox (or whatever) that gave me an extra carry ability.
At level 53, with my smithing and enchanting all the way up (though I still have one more perk I want in enchanting) and having taking a stamina boost every level up, I have enchanted boots, rings, etc. and a carry limit of 733. I STILL have to make some decisions, but they “make sense.”
On “finishing” - I’m still on my first character. Level 53 archer/thief/stealth guy. More money than I can spend (though my housecarl at my one house tells me, when I tell her to upgrade my house with something for 1000, "you can’t afford that right now. Argh!) A million hours on the game. But I have a TON of quest lines still incomplete. Mainly because I never fast travel and whenever I get into main quest lines like the DB and Thieve’s Guild on, I end up picking up a million other quests from people I run into, etc. in my travels. I have scratched the surface on the Dragonborn and Dawnguard storylines.
Hard to imagine when I will be “finished” but when I am, the Skyrim world will have imprinted itself in my gaming brain in the way few games have (after 30 years of computer gaming.)
I love that this game keeps people talking. I still dip into it from time to time.
My favorite weird Skyrim thing was encountering a heroic mud crab.
I was fighting a bear and a dragon. The bear and the dragon were content to fight each other for a moment; the bear got some good licks in. I then hit the dragon a few times, and it flew up and away. I was hoofing it over the hill to finish it off, and it landed near a stream. It looked directly at me, ready to attack, and I was preparing to finish it off. Up runs a little mud crab from the stream; it smacks the dragon once, killing it, then scuttles back to the stream.
I am going to assume that the mud crab had many mud crablings as a result of its heroism and the amazing tale it got to tell the mud crablesses.
I have the Hearthfire expansion, but I’ve no idea what to do with it. How do I buy a house with it?
Hahahaha, that’s awesome!
Re: the house. You will get a note from a courier regarding service for a Jarl… Follow up on that.
You have to go to Falkreath, right? I got a message like that.
SlyFrog
3254
I think I just realized last night that all this food I’ve been taking from everywhere is essentially worthless and pointless. Even the higher end stews and other food recipes really don’t seem to do a hell of a lot versus the amount of time and space it takes to lug that crap around, etc.
Oh yay, I just cooked something that gives me 10 health. If I eat 10 of them, it actually has a demonstrable effect. Yay.
Oh yeah, that’s the miscellaneous quest I’m about to follow, but I got sidetracked by the dog. Cool!
I don’t mind the decision part of it at all, that makes sense to me. It’s the way looting is handled, and how even a single bandit marauder or draugr overlord or whatever can overload you if you don’t pick through each item. There’s always an iron war axe or orcish mail mixed in, and after a few minutes your nice 150 encumbrance score is pushing 400 again, and you have to go into your inventory, click to the right sections and remove the offending items, all the while knowing you’ll have to do it again a few minutes later. It’s just busy work, much like the merchant gold limits. I quickly got tired of waiting 48 hours for the Riften fence to reload her 1000 gold, sometimes a dozen or more times in order to clear everything out. This time I want to play without these constraints.
I agree with you–the food stuff that’s not an alchemy ingredient is essentially worthless, unless you’re running a mod that requires you to eat regularly or something, I suppose, or are some kind of hardcore roleplayer (which in a single-player game strikes me as a bit silly).
Kelan
3258
Yeah, I can totally understand that. I guess I have just gotten used to only grabbing items with a good value to weight ratio.
On the merchant gold issues, I normally just clean out their gold and then buy up any necessary arrows and soul gems to give them enough gold back to buy the rest of my stuff. I can never have enough good arrows and soul gems :). I hear an expansion allows you to make arrows, though? I should probably grab the expansions sometime. Even though I have plenty of quests to still do in the base game, the housing would be fun to play around with and arrow crafting would sure come in handy if they have them.
I loved the dog quest.
[deleted the rest - apologies if that was a spoiler.]
That was a Daedric quest?
Oh, and I loved how the dog seemed to be from Brooklyn while his master seemed to be from London. WTF? ;)