Thanks for the heads up on the ore: would probably have figured it out some day, but now I can actually search for it somewhat! As for the wood: the money aint worth the backache, IMO. 5g a log, but also 5 pound a log!
jeffd
1802
Anyone know of a good source for daedra hearts? It turns out the daedric gear is in fact better than dragon plate. I need five hearts to get my set built…
Look inside of some daedras.
Locations here (may contain vague spoilers if you’re really anal about that kind of thing):
candide
1807
Trainers have a limit on how much they can teach you, you can see that in the training screen as their level - expert, master etc. I don’t know the exact level numbers but once your skill level crosses their maximum, the training dialog option disappears.
Never did figure this out on my first play-through…
Why did my constellation for heavy armor go “green”? I got up to 75 in Heavy Armor, the lettering went green and I couldn’t pick any more talents inside that tree, even those that I should have qualified for. I couldn’t find a trainer to help me get over that hump either, including the:
Possible Spoilers Inside!
Companion (Vargas?) who can train on heavy armor.
Green means that stat is buffed by something (magical item, blessing) and red means a minus (like a disease).
Ok. Thanks.
Weird that it somehow got “locked” and I couldn’t level it anymore. It wasn’t a big deal anyway.
DeepT
1811
I thought that might be the case, but there are other trainers whom you can get beyond their level to train and they still have the dialog option. When you choose it, they tell you that you are beyond their skill. So either they are bugged or something else is going on.
Vesper
1812
When using headphones, you need to tell Windows you only have 2 channel audio (playback properties). If not, you only get 2 of the 5 channels in your headphones. I have this problem with my Logitech speakers too.
StGabe
1814
I went crafting first. While I leveled up my skill in light armor, 1h weapons and sneak I focused my perks on blacksmithing and then enchanting over pretty much everything else (I just finished every perk in both trees). That sounded like it would be a challenging build but instead I feel like I’ve broken the game.
I’ve got ~50% resist to magic/shock/fire/frost. I’ve got 600’ish armor with light armor (which apparently is capped with me taking 20% of damage). My weapons do almost 200 damage each and I one-shot most regular enemies. With only 2 or 3 points in sneak perks and a sneak enchant I have no problem sneaking up on people. I can even cast spells fine with +70 magicka and +70% magicka regen. The most recent dragon I fought went down within about 2 seconds of landing.
Were I to do it over again I think I would have gone with the sneak/archer build. I didn’t want to do what everyone else was doing but it sounds like it might have been more fun.
MrPerson
1815
Yeah, enchanting is overpowered, and smithing is game breakingly overpowered if you use any +smithing buffs. It makes hitting the mitigation cap trivial, and allows you to one shot just about anything. On my second character I am not permitting any use of +crafting buffs, because they are so broken.
I personally find it a little annoying to have to carefully limit my use of crafting so as to not end up godmoding. It wouldn’t have been hard for them to balance it better, but Bethesda doesn’t really care about balance. I figure there will be good mods around to inject balance in a while, but but then I’ll have a zillion hours played.
I’m sure Bethesda does care about balance, I just think it’s simply impossible to balance a game like this and still leave stuff like enchanting or crafting in. Put in a +smithing buff and someone will abuse it sooner or later, simple as that. Only option to prevent that is leaving it out completely, and I for one would hate that, because the buff comes in quite handy at the early lvls…
So yes: if you don’t want to be god, you need to do what you are allready doing: impose some restrictions on yourself. I personaly don’t think that’s annoying, I think it’s roleplaying. Same as making a cloth mage and keeping him that way, even though he would be safer in steel. Or make a fighter that doesn’t use ANY magic whatsoever (which is very very hard in this game btw!)
Sebmojo
1817
Or an Orc berserker who never wears armor.
I hope someone makes a challenge mode mod that tracks things like that. God, the modding scene on this game is going to be phenomenal.
MrPerson
1818
This post is ridiculous. There are many ways to balance crafting, and even crafting buffs. There have been solid suggestions on this very board, and they’re not very complex. Hard caps, diminishing returns, limiting bonuses to at most X sources, etc. The current situation is the typical Bethesda indifference to balance, where everything stacks perfectly regardless of the consequence.
For starters: Couldn’t you just leave the first four words out? I’m just expressing my opinion on the subject, and you could have reacted to it without flaming me first. Thanks.
Other then that: I’m no expert (obviously), so if you say it’s easy you’ll probably know better. I was just saying people will find ways to exploit stuff anyway. It might take them longer when hard caps etc are imposed, but it will happen anyway. Good for them and fine by me, I’ll just ignore those options. And because of that, I’m fine with Bethesda not putting more time and effort into this.
Tony_M
1820
Do you know how many adventurers die every year chasing butterflies? They run off cliffs, stumble into ambushes, and bump into angry bears.
Butterflies. The silent killer.