Unhindered is pretty silly. My entire set of light armor weighs like 15 pounds, total. My dual-wield stamina is cranked so far that my natural carrying capacity is 370 pounds! 15 pounds is unnoticeable.
And I still run out of lugging room, mainly due to the preposterous number of potions I can’t be bothered to drink due mainly to cumbersome potion interface (too much of a hassle to swap into that in combat), yet can’t bring myself to sell because, you know, I might need them!
Skyrim does indeed bring out your character flaws.
But I agree with those who’ve said that they’d rather have unlimited game freedom with the potential for abuse, than a more limited and locked-down game. Perhaps someone will mod in more difficulty levels above Master, for the people who want a Dark Souls level of challenge even after cranking smithing to 150. There doesn’t seem to be any fundamental reason that’s impossible to achieve.
And I don’t at all have a problem with Bethesda not having achieved it in initial ship – the vast majority of people who play this game won’t power-game it in those ways, and they’re very properly the main audience Bethesda is focusing on.
I’m curious: of the people in this thread who consider Skyrim to be broken balance-wise, how many of you have played Dark Souls? Is that more the level of challenge you want and enjoy? And if so, what would it take to make Skyrim more like Dark Souls? I am sure the modding scene will take on that very challenge. I doubt I would play it, because I like making an overpowered character, but it will be fascinating to try, at least.
Hm, we should get Jason McCullough in here to opine on the Oblivion modding scene five years after release… Oblivion of course had many of these same issues; how effectively did modders address them?
Also, I am very happy that multi-skilling can lead to abuse. I’m the opposite of kerzain: I don’t replay with multiple characters, because I’m an explorer and you can’t discover something twice, and I want to explore the far reaches of the leveling curve. So my character is much more jack-of-all-tradesish – I’m crafting like crazy because I want to play with all those ingredients, I’m buying various magic perks to supplement my dual-wield build, I’m sneaking around all the dungeons so I can tell more easily when I’m seen and gain tactical advantage wherever possible… and I’m really grateful that Skyrim makes it so possible for me to do this.
There really is no pleasing everyone with this game, but that’s what the modding scene is for. Out of the box Skyrim is more open, choices-wise, than is safe for compulsive powergamers. But that’s the right choice for the large majority of gamers, who don’t min-max. And the modder scene will come up with various balance fixes catered to the various flavors of powergamer taste (one size will very much not fit all).