No problem. I’m glad you realized that I wasn’t really describing a problem that I have a solution for. It’s a paradox really. I enjoy going up the power curve, and trying to stay ahead of it. For me, that’s a huge part of the enjoyment in Morrowind and Oblivion. Not so much other games, but there’s something about the Elder Scrolls games where I just want to find the next item or skill or perk that will give me a decided advantage. That’s part of the appeal for me in these games. So those people that you described that Bethesda put these things in the game for? Yeah, I’m those people. I’m the one who loves to try to become as powerful as I can within the rules of the game, while also enjoying the quests and the exploration and the world-building.
And yet, the moment I cross that tipping point, where it suddenly becomes not challenging at all, that’s when the game breaks for me. Suddenly I don’t see the point of exploration so much anymore. Or of finding quests. Suddenly NPCs seem really shallow and uninteresting, and the million little flaws in the animations and the broken things in these games come to the forefront. It’s as if the illusion suddenly gets taken away when I feel like I can’t die anymore, and it doesn’t just ruin the combat portion of the game. It ruins everything. The whole veneer comes off.
I’m not sure there is a solution, except to stay vigilant and be a little afraid of breaking my own game. Like Tim James is saying, maybe try to learn from other people and stay away from game-breakingly powerful stuff. But what may ruin one person’s enjoyment might not be the tipping point for me. I think the tipping point is different for everyone.
Like Gordon mentioned upthread, the chameleon suit in Oblivion was a negative for a lot of people, so I stayed away from it with my character. But I still eventually became an unstoppable killing machine as an orc warrior. The funny part is, when the expansion came out, I couldn’t stomach playing my god-like orc anymore, so I created a new character and I couldn’t resist going out and creating a chameleon suit. And I loved it. Yeah, it kind of broke the game, but not in a way that I personally minded. It wasn’t as bad as the god-like Orc I had eventually created.
So I’m not sure what the solution is. The tipping point is different for everyone. And I don’t want Bethesda to stop putting in god-like abilities in their games, because I love striving for them and finding them myself (that’s why I’m trying to gloss over posts which go into detail about how people became too powerful: I want to discover it on my own, not by reading what others did, because that’s part of the fun). But at the same time, I do hate being so tentative and fearful that the next cool thing I find might cause me to cross that tipping point where everything breaks for me. It’s inevitable. It will happen. I just hope I can delay it enough to be able to enjoy the whole game.
In Morrowind I only explored about 1/2 of the map before I broke it. In Oblivion I was able to finish the main story, and two of the guild quest lines before I broke it. I was able to go a lot farther because I was a little cautious from Morrowind. I’m enjoying Skyrim so much right now, so I’m hoping I don’t break the game until I’ve at least been able to enjoy most of what it has to offer first.