This is a good idea-- smithing levels up way too fast compared to enchanting and especially alchemy. That’s why I think the balance is off – because the “warrior” crafting skill is so much less resource intensive than the other 2.

I think the entire land of Skyrim is now awash in Iron Daggers due to me, while the affluent have the Iron Daggers of Fear, but potions are just so annoying.

Alchemy is crazy slow. Even at only 50 points in I have a chest where I just throw all the trash skill point potions I make, because there isn’t enough money in the world for shopkeeps to buy them all…

Yeah, I have to say the logic of alchemy and potion sales escapes me. It kind of seems like making the shittiest potion = highest possible sale price & highest skill increase. Can I make something that has 2 out of 3 effects as completely useless self-harming bullshit? Yes I can - and look - now it sells for 12-1500 gold pieces! That’s much better than the one with a stronger single effect that is actually useful to someone. Right?

Same with enchanting - seems like the awesome must-have item is a shitty petty soul gem item with water breathing on it, and by far the best way to level the skill for minimum inputs with maximum gold output.

Blacksmith skill problems already discussed with leather bracers and whatnot.

Is there a passive/inventory based/economic style skill set that is not ridiculously broken (before you ask - as in you are rewarded for making useless junk with the maximum possible incentive) in this game? Which one?

So this is a steamworks game but no Steam Cloud Saves right?

I’m going to play on both desktop and laptop and that would be helpful

No Steam cloud saves, probably because by the end of the game your save files are 10+MB a piece. I cleaned out 750MB of saves last night because my game had started to stutter every time I went to save or load.

Ouch ok

The latter. I do not have that perk…these animations play when you have enough damage to kill them in one blow with standard bonus 3* damage from sneaking behind.

It rubs the lotion on its skin . . .

How in the hell did he get the heads so nicely stacked and facing outward like that?

No kidding, I have a hard enough time just trying to get one troll skull right side up on a huge table.

How did they decapitate them? I have the 2-handed perk but I think it’s only ever lopped off one head in the last 10 hours of play…

What resource? Smithing costs a ton of gold, can’t you break even or make money on the other two?

Wolf pelts are free. Just saying…

Sent from my NCC-1701D from Tapatalk

You seriously named your phone NCC-1701D?

Nerd. :P

Thank god I had to look up the reference ;-)

Naming your phone NCC-1701D and getting caught via joobertalk? Excessively nerdy.
Having to google NCC-1701D? Insufficiently nerdy.

I much preferred alchemy in Oblivion. First, you could carry your equipment around and whip up stuff on the fly. I really liked that. Second, in Skyrim, I can’t for the life of me figure out how to just add a random third or fourth ingredient into a potion to see if it makes something interesting, or to discover a new ingredient effect, because I’m (apparently) restricted to adding ingredients that have a previously discovered common effect. What am I missing here?

Pick two ingredients that have a common effect, and you’ll be sure to make a viable potion. From there, you can add any third ingredient you want. Sometimes you’ll get lucky and discover a new effect or two.

Edit: You can also just combine whatever ingredients you want, regardless of effects, and you might get lucky and make a potion. You’ll get a lot of failed attempts, though.

I’m not seeing a way to add “any third ingredient you want.” How do I do that? All I see is (rarely) a third ingredient that also has one of the already-discovered effects.

Just click on the word “Ingredients” (I think) to list all of your ingredients, or click on any of your other listed effects and pick an ingredient. The two that you have picked already will stay listed at the bottom of your screen.

I have more potions than I know what to do with. Literally. I am however becoming better at extracting all available money from vendors; my gold balance finally broke $10K last night. The biggest issue is that I can’t convince myself to leave them at home (that being the mage’s college), so I am probably carrying a hundred pounds of mostly gratuitous potions. Oh well, it’s a character flaw.

(I am also a crappy potion researcher, I don’t want to bother with failing so my experimentation level is way down.)

I’m at about 58 hours now and I think it’s time for a break – my hacking project is beating at the walls of my skull. After a few blog posts and some think time, I’ll be ready to get back in for the next 50+ hours.