I thought we needed a Slay the Spire thread, so this is she.
Slay the Spire is a deckbuilding card game based around the theme of a lone adventurer scaling a deadly tower. As you ascend into danger, your deck will change and evolve based around your choices. In addition to cards, you will gather mighty relics, artifacts that somehow alter the rules of the game in a way you will seek to bend to your favor.
An interesting aspect of Slay the Spire is the designers’ decision to make all enemy actions transparent- you know what they are going to do next, so you can always make the maximal use of your cards to try to forestall or thwart them. This foreknowledge allows interesting choices to flourish, and flourish they do. Many card games end up with rote decision making at the actual tactical level of gameplay, with the interesting choices being all at the deckbuilding stage. Not so Slay the Spire, which manages to give you lots to think about at every level.
Slay the Spire currently has two completely distinct characters, with totally different card pools, and a third character should enter the beta shortly. It also has gradually ratcheting difficulty levels with a ton of gradation, daily runs to compete in, and online leaderboards to test yourself against Steam’s best and brightest.
I recommend it without reservation!