Units can capture the resource tile, thereby providing the flat +2 bonus.
Cities that have a city tile adjacent to the resource tile can use the Claim Tile build action to claim it, thereby adding it to the city, which provides a +20% to the city. For the Space Marines, they can also remotely build a Fortress adjacent to the resource tile for the same bonus.
Sorry, lack of clarification in terminology. Building a city adjacent puts a dotted colored border around it equivalent to walking over it with a unit. You get the flat bonus from that. You have to claim the tile with the city to get the %.
Strong buy recommendation if you have any interest in a turn- based SciFi combat focused game. The only real caveat is that there is only war, no diplomacy, it’s all fighting.
AI is some of the best found in a turn based game. It retreats when faced with overwhelming force. It pulls wounded troops of the line. It focus fires on units.
All four races play very differently. Lots of unit variety within factions as well, with different units playing different roles and a mix of units needed for victory. Units level up, which makes a big difference in their survivability. The unit variety is large enough and the tech tree is deep enough that I typically won’t use all the units of a given race in a given game.
Second recommendation here to purchase. The difference between the AI at the different difficulty levels also lets you learn, and then makes you learn again later.
This is one game where the AI regularly sets traps using the terrain and combined arms groups.
Kind of but then again I hardly touched the tyranid expansion. I more or less like this game but eventually the 1upt and the mega clicking gets annoying.
I’ll probably buy for variety’s sake, but they’re kinda my least favorite 40k faction, so eh. They’re not even my favorite faction that’s covered in spikes!
They’re not dissimilar. The big difference is that this is a 4x, not a panzer general clone. So you build units and claim territory. No diplomacy, though.