I tried a 5-player free for all on Hard, this time as the Tyranids. They took a lot of restarts to understand how they work and hunt for a basic build order. They have real struggles against tanks, but melt infantry - you’re pretty much thinking all the time about how to position your tank crackers (mostly your Tyranid Alpha in the early game) and buffer with your disposable fodder infantry.
The real star of the horror show is the second hero, the Tervignon. This thing can heal (that’s neat) but its main role is to spawn free Termagaunts. This is pretty amazing, functioning as a second city and filling he map with fodder. Your Termagaunts are also the perfect thing to feed back into your cities for more production, allowing you to really boost your development. Influence is a really critical resource - you can almost never have too much.
The game I took to the conclusion was a very close run midgame battle against the Necrons. The AI handled that well. After that, most of the AIs I encountered seem to have really struggled - I think occasionally they get stuck on the terrain wildlife or fighting other factions. Despite that, very much enjoying this game.