I think this will end up being a better “Bond” experience than the new EA game. (Just wait until you all witness the ‘Snake Eater’ themed musical number.)
Played several hours of it last night and while the song remains the same, the lyrics have been tweaked. The most radical changes to the formula are the stamina gauge and the CQC(close quarters combat) features.
Everything now runs off stamina; your health recovery, your battery power, your aim precision, your oxygen and grapple levels, everything. This is most beneficial in the same way the Halo-shield is such a tactile tool, during those various “evasion” moments when you are sitting under a log watching those numbers tick down to the point the guards turn stupid again, you are also effectively recharging your health and battery power(required for radar-esque spy gadgets) so you enter the next silent assault fully charged and ready. In turn, all the game asks of you is to occasionnally hunt down and eat a few animals that prowl about, the only method to recharge your stamina. Thankfully, a quick and simple task that doesn’t bog down the pacing.
CQC essentially is the new grapple revision which overhauls the “sneak-and-choke” function in earlier games that never felt as fluid as it should have. Sneaking on unsuspecting grunts is as simple as hitting circle within their general vicinity, and fromt here you can do all sorts of stuff including the classic choke/neck-snap, a throat slit, an interrogation, or a physical push to the ground that instantly knowcks out a soldier but generates much noise. This CQC stuff is so easy to manage that even in the most dire situations, it creates an effective way to bypass a couple guards that are drilling lead into you at point blank without having to switch to first person gun-aiming while all those alarms and chatter is frantically telling you give up homeboy.
The other new additions are the camo and cure modes. Camo is really most helpful to the most dedicated MGS buff. The guy that really tries to capitalize on not ever being seen or heard. It’s painless to switch in and out of different rags and paint to become a chameleon to your surroundings, but staying hidden from sight is really what the game still comes down to. For that, the game offers a few selections that have general “all-purpose” camo colors that may not reach the level of invisibility that specializing can offer, but they at least cover a decent range that doesn’t have you pause switching constantly to blend into that tree your are behind, or that brick wall you are pressed against.
Cure mode, is basically a solution to the occasional chance that Snake has accrued so much combat damage that his health is actually given a limit cap until you fix his wounds. You perform surgery by using various tools on snake’s wounds via a pause screen, but it doesn’t really factor into play that often so far(though the x-ray imagery is a stunning visual effect).
What else? No radar this time, but the battery powered gadgets all offer help to percieve your surroundings, R-stick panning too. It’s more work than just watching the little green overlay, but you can deal. Sonar works best at providing accurate info, but each ping you unleash makes a bit of noise; motion detector is weak and hard to read; AP sensor uses vibration to let you know if danger is off screen.
Anything else specifically?