Look, I agree with you on gold farmers. That’s a different thing. Not talking about those at all. Perhaps just the chat part of it, turn them off if they bug you that much. Rather, I’m talking about in-game systems for purchasing currency, items, surprise boxes, level-ups, abilities, etc. Those being built in, are part of it.
As for MMO swagger, sorry. Let’s not one-up each other, trust me, I’m WELL VERSED. From multiplayer BBS games to a VERY early mud/mush player, builder, and later coder. I jumped on graphical MMOs initially as well. I don’t consider that awesome, I consider it me just being old and loving playing with other players. I’ve played a lot of them and unfortunately a lot of those games and systems were pieces of shit. Even from mudding days, there have been systems for what I refer to as catch-up for players. How do you continually introduce new players to a game that’s 3, 6, 12 years-old? How do you keep them competitive?
Good game devs kept over the top in-game cheats to a limited point via gameplay checks for really rare/limited things. But there have been a few that didn’t handle it well. Eve Online, as an example is one I happen to like. An early player could have subbed and just checked in for times when skill picks were due. That was their only gameplay check. Logging in to pick a skill to research when your skill selection was due. Then later when that character was up to snuff, they could have purchased anything they wanted via currency for plex (not initially, but added later.) Don’t believe me, look here:
https://secure.eveonline.com/plex/
You might say, why play? Well, there are in-game players that have billions, perhaps even trillions of ISK (the currency.) And the devs need money to run the game. It’s a very easy, and overpowering thing, to take that turn to currency for real money.
Good games handle that better, but ones like UO and EQ had to forge new ground from the start. I can understand how hard that was, but when new MMOs fall for the same problems, I just don’t give them a pass. Wow really could have handled it better, but it was so popular, it suffered from the sin of wanting everyone to play, even shitty lowlifes that ruined the economy and chat channels.