I worked at a Software, Etc. for a couple years in the mid 90s. When I was there, there were three main selling statistics the corporate office kept track of to evaluate sales performance on both the individual and store level. Those three statistics were MSTs, ESPs and pre-orders.
MSTs (Multi-Sku Transactions) were the percentage of sales that included high profit margin items such as gamepads and hint guides. When an associate asks you if you want a memory card or game guide with your purchase, this is why. And, no, we didn’t get paid on commission but low MST scores weren’t a good way to keep your job.
ESPs (Extended Service Plans, usually for consoles), fortunately, were rated on a storewide basis. I hated selling these, as they were basically worthless, almost a scam. The small print was required reading for anyone who needed to return their system due to a defect that was covered by the plan. If they didn’t follow the plan’s instructions to the letter, the customer was screwed out of 20 bucks and had an unusable device (usually a console they spent $200+ for). Luckily for me, the Manager and Assistant Manager did most of the ESP sales for our store. They had no qualms about potentially screwing over the customer for better numbers.
Pre-orders were possibly the most important stat corporate tracked. It determined how many copies shipped to our store. On Mondays and Thursdays we would receive our regular shipment. The Monday delivery was to replenish our inventory after the weekend sales. The Thursday delivery was to shore up our inventory to prepare for the weekend.
Typically, if a game didn’t have strong pre-order numbers, it would be delivered with our regular shipments prior to the official street date, and we would keep them in the back. When a game had significant pre-orders, it was usually shipped to us the day of its release via FedEx, which sucked for various reasons. FedEx didn’t deliver to our store until sometime after noon, so on those days for at least three hours (from 9am til whenever) we had rabid gamers clamoring to get a copy of the game ,that’s been overhyped for the last year and a half, only to find out that we didn’t have any extra copies past what was pre-ordered.
The release of FFVII still haunts me to this day. 78 pre-orders. 78 copies delivered. Two weeks until we would be getting resupplied with more.
Basically, for highly-anticipated games, we received a number of copies equal to our pre-order amounts. For “lesser” games, we got about twice the number of pre-orders.
It was very important, to both corporate and our store manager, that we get as many pre-orders for as many games as possible. By the end of my second year there, we got really good at “training” our customers to pre-purchase as the only way to guarantee them getting a copy of a title they were looking forward to. I think it helped that our store was basically a monopoly since our only competition in the area was Wal-Mart and they didn’t have the selection of games we did.
I no longer work there, but because of my experiences on the other side of the counter, when I see a game that I definitely want on it’s day of release, I pre-order it. I have no sympathy for those who don’t have the foresight or pocketbook (get a job slacker!) to do so.