Solaris: Browser-based, free, space, abstract, slow 4X (turn based game starting soon)

Everything transfers at a border planet, except Economy. You get $10 for each Economy at the planet you took over, but will need to then rebuild.

I want to play in the QT3 game when it starts.

@Canuck the most important thing is that you mention here before you decide to backstab the player you offered a NAP. That’s definitely part of the etiquette. :)

(I’m in that game) I have to have ships on my NW border anyway because of red. Green went AFK… I just found his capital. I can take it in about 2 days, but I have to move ships to do it, and that takes a while. I don’t have the range to get into Green’s back 40 that he never explored. I just found the combat calculator on the carrier menu, which is nice for planning.

Sign me up for a QT3 game as well. I would strongly prefer “ultra dark” mode or whatever it’s called, because free intel is cheesy, but happy to play whatever mode if people prefer something else.

My username is Fade.

Agree, I also prefer dark mode and a medium sized galaxy. It feels more like exploring unknown space and less like a board game. Will propose example settings this weekend.

I think the default speed feels about right to me.

I have a slight preference for “cheap” carrier upkeep costs to counter carrier spam later in the game.

Any other settings people feel passionately about?

LOL I can’t believe we’re in the same game. Good thing I didn’t share my nefarious plans here on QT3.

@milspec I’d be willing to throw in a £10 Amazon Gift Voucher for the winner of a 16 player ultra dark QT3 game.

I’m much more available on Discord. If you’d like to get in touch, we can discuss details.

So have a situation here:

The Red fleet of 24 and the Green fleet of 75 are going to arrive at Rooni on the same tick (based on the navigation ETA counter). The docs say:

When 2 opposing Carriers arrive at a Star on the same tick, the Carrier that travelled the least distance in the current tick will arrive at the Star first and receive the Defender Bonus (if enabled).

This is a new player game, so the defender bonus is enabled. Red has travelled the least distance here. But the star belongs to Green, and it has a token defense force. So will Green get the defender bonus? If Green gets the defender bonus, does it apply just to the garrison, or will the arriving carrier force get it also. Green will ultimately control the star (more ships with a higher weapons level), but I’m curious about how much Green will take in losses, and whether the economic development point will be lost?

Sorry do not know the answer to that. Ask on their Discord if you want, or just wait a little while to see. :-)

I am really enjoying my dark game! Galaxy size is 20 systems per player, and I have 29, so I think I am doing OK. I am the yellow patch in the middle. I can only see as far as my sensor radius from stars I control.

In the north its war versus pink. We talked for a little while, but he was offline for a few days and seemed weak so I pressed the attack. He is back now and defending but I think I have it.

Its defense and politics in the southwest. Aqua green FTAGHN is active and threatening my long arm of colonies. I am in negotiations, and also moving ships there rapidly (via a Smuggler) to prepare for defense.

Its a mystery in the southeast. Purple does not speak. He slowly builds up. If he and green are allied then I am in trouble.

(The smaller lime green is inactive.)

Its been fun.

A zoom in on the tactics in the north. I am pressing hard into their territory. I sent two carriers to attack while I was offline, they will not win those fights. He has a large concentration in the south. I am NOT showing the big reinforcement I have arriving soon. The yellow line is my consolidation of my forces in those systems, and they will attack again once all in a single carrier. I may add a military specialist to that carrier for extra attack (with a shorter radius, which is OK because those systems are close).

So, with the simultaneously arriving fleets to a star that already had a garrison, the defender bonus applied to both the garrison and the fleet. Both were included in the combat report, and the economic development point was not lost. :)

I am curious about a turn-based game. I started a 5-player one, dark, 10 systems per, cheap carrier upkeep, everything else default. Password: qt3

Jump in if you want to see how it works. I know some people feel pressure because they cannot check a few times per day, so I want to see if this fixes that.

That is NOT the bigger normal speed game I will start in aprox 24 hours.

Funnily enough I’d feel more pressured to play a turn based game, because I’d hate knowing I was holding everyone up if I couldn’t get to my PC. With tick-based I only have myself to blame if I fall behind.

I should warn/remind you all: I have won 100% of my games so far! Clearly I am a grand master of Solaris.

I joined the game, and it is my first dark game. Is it normal not to be able to see any stars within scanning range? Do I need to immediately research Scanning before I can start to expand?

I guess I could set up some orbital arrays. Nope, they found nothing either. That was a waste of three tokens.

I joined up, and I’m seeing exactly 1 other star besides my starting 3.

One is better than none. I’ll need to research Scanning and Hyperdrive before expanding. That doesn’t foretell a bright future.

Actually, I guess I can hire a specialist to expand, rather than needing to research Hyperdrive. We’ll see what shows up after a few turns.

Weird, 3 stars showed up after I ended my turn. I guess the orbital arrays needed time to kick in.

@Janster remember to click the green check on the top right corner. No pressure, just pointing out something that took me a while to figure out myself. :-)

Turned based looks like it auto advances every 24 hours, so the game continues if you don’t submit your turn. And it has the same afk and AI timers.

Saw the turn marker now, didnt know the game had turn based stuff too

I’m up for the big game when it starts.

Current experience level - started a game, tick 1 is about to, well, tick.

In the “dark” turn-based game you can still see the other players and their progress. I think “totally dark” is where you dont see a player list, and only see the stats based on the planets they hold within your scan radius. I prefer the later, but will still keep this test game going since its primarily to see how turn-based works.