That is the zenith of the bigger dark game I am playing. Galaxy was 20 stars each, I am peaking about 31. I continue to expand in the north against an inactive player (who was active for a while, but probably felt like they were losing so they stopped bothering). I am being picked apart by aqua green in the south - they are more active than I am, making good decisions faster than I can.
An inactive player also turned the tide in an early newbie game I played with Belouski and a few others. He played well, got the jump on a player who was less active, and deserves the win.
The “be active to win” issue is what I want to test in the turn-based game. I really like the slow, incremental “real time” mode, but if you tune out for 12-24 hours its hard to recover. I am hoping turn based with a 24 hour auto-advance reduces this issue.
Link to that game: Solaris