Solasta: Crown of the Magister (Turn-Based Fifth Ed.)

Excellent!, I’m ready for those to be official classes.

I finished silverquick’s Slaver series (user created module). I thought it was very well done.

I’ve started Against the Giants. The design and battles so far are good, but the author had zero dialog and such. On the other hand also started Into the Mysts, and the author has done a great job with both design and scripting. For example the first area is a haunted mansion, and the author added lots of scripted effects to make it as spooky as possible. My son and I are playing it together multiplayer.

I have been playing Pathfinder-Kingmaker lately, but the huge amount of options is just too much for me, so I was looking into Solasta as an alternative (not in the least because it’s on sale on Steam at the moment). Should I switch and try Solasta? Also: it’s just the base game on sale. Does it need the DLC?

Edit: reading a few of the comments above, I fear this game will have me as stumped as Pathfinder… My last real experience with D&D rules was about 20 years ago, and I think I just don’t have the energy to learn the new ones and optimize my characters to accommodate those rules.

Back to Divinity I guess. Or Baldurs Gate, again.

My 2c

Solasta is far simpler than Pathfinder IMO. You only have the base classes, and you cannot multiclass. There are far fewer subclasses and such. The difficulty level (assuming you have not cranked it up) is such that you can do fine with non-optimized choices anyway…

The base game has the initial campaign. Its not a grand opus, but in my opinion more like what you’d see in a tabletop game. The focus is firmly on the 3d map…exploring it and having turn-based battles in 3D. I’d say that is the games strength, and it leans into it.

One DLC adds Barbarians and Druids. You do not need them, but they are good flavor. The base classes are actually better. A 2nd DLC adds a 2nd campaign. Most people feel its a bit better than the first, but again its not a grand opus. Its fine.

5e does have some things that are different, like short rests and such. But given you do not need to min-max to play, its fine. I’m still learning.

Also even in the battles Solasta is less complex that Kingmaker.

As the PCs only have a single class, they do not have near as many option in a battle (but they do have meaningful options). The casters have of course more options than the fighters/rogues due to spells, but through experience you’ll learn what works for you.

Solasta also does not have as many bad guys with gotchas…without giving spoilers I’m thinking of some of the infamous Kingmaker battles where if you know what is coming the encounter is easy, but otherwise its pretty much impossible.

Thanks for the info, I’ll give it some thought!

Yeah, one of the first battles in the open world involved some spider swarms, which simply killed my whole party. Wasn’t happy about that. No idea what is yet to come…

You can customize the shit out of the difficulty/game mechanics in Solasta. There is NO way to get stuck or make bad choices really, either. Just think logically when you level up, don’t give a character with a two handed sword the Ambidextrous feat, for example. I mean, unless you are wanting to switch gears with him I suppose.

There are lots of Solasta videos out there, just watch one and get a feel for the gameplay, that should help you figure out if it’s for you. I even made one, if you want I can go fetch a link for you.

Yeah, as i said infamous. I think I died a couple of times in that one myself.

I’ve not seen that in Solasta. The only sorta gotcha is Solasta enforces rules strictly. Examples

  1. Light: Your humans will have disadvantage in the dark. So the light cantrip is important, or bring and use torches.
  2. Detect magic and identify: Need a wizard to do these, else you end up paying. There are scrolls you can find if you have a non-wizard arcane caster.

This works on the Steam Deck - though it’s entirely mouse driven, but since you can map keystrokes to buttons, I set up the shoulder buttons to rotate the camera (for example) and I could probably do more, like set up the A button to simulate a left click. Once this game gets official controller support it will probably feel a lot better, but thanks to the customization options in the Steam Deck itself, it’s very playable.

That (and the other advice from eliandi) sounds good, I may consider buying it after all! As for the video: yes please! Probably will be a couple of days before I get to watch it (off to a conference in Budapest tomorrow), but I’ll definitely watch it when I’m back. Thanks!

Sure, I did a few but these are the two most recent (which isn’t saying a lot - 1 year ago and 4 months ago).

Full Version 1.0 Launch Quick Look:

First DLC Drop Quick Look:

New DLC (Inner Strength) drops November 14th with lots of goodies. Three new classes (bringing us up to 12 classes with 4 sub-classes each, if you own the previous Lost Valley DLC). Also, Dragonborn ancestry!

Here are the paid DLC features as well as free content coming with a big patch on the same day. I’m particularly happy to see controller support officially added - a strong sign this will hit consoles at some point, but at the least make this a more pleasing experience on Steam Deck.


No word on if we’ll see a new campaign along with this release, like Lost Valley brought in. Fingers crossed, but then again there are a LOT of great campaigns in the community to play with and there are yet more dungeon maker options coming for those saints that make great campaigns, so that should yield some juicy fruit as time rolls on.

No campaign is my assumption, like the DLC that added druids and barbarians. A new race and feats will be fun.

Hey, dropping on my 58th birthday, that’s nice of them to think of me that way.

Awesome - I’ll be celeberating both you and the game releasing with gamepad controls that day then :-)

So I am just getting started with this, and the camera is putting a damper on my enthusiasm. Move the party, move the camera. Move the party, move the camera. Why?

So I looked this up online and saw an old official post about camera options: Spring, Follow, and Free. But when I look in my game under Option=>Game=>Camera, I see nothing of the sort.

I know I am very late to the party on this one, but can anyone point me in the right direction to get the camera to simply follow my party as I poke around in an area?

Are you using the mouse to edge scroll the camera? Use WASD (Q an E to rotate) instead, vastly better imo than edge scrolling. It’s how I play all of these isometric RPG’s. From Pathfinder to Pillars of Eternity.

In November there will be controller support, so you can pan the camera around with the stick, or presumably when you move the party around the camera will follow you then while you “steer” them, is how most of these games implement controller support.

I have tried mouse controls and WASD, and although this works, it strikes me as tedious. It’s kind of analogous to menus where common actions require many clicks. Move the party, then move the camera. Why would they do that?

But from your answer, I gather that that is the way it is, there isn’t a workaround.

Not really, though, I’m not 100% following you, as this is kind of how all of these games play and it’s never felt like an issue for me personally, so I may be the wrong person to give advice.

I use the move to move the group and the WASD keys to move the camera (and to hit the button to highlight doors/crates and such). Same as PF, its 2nd nature to me. However I had a friend (who had never played before) join MP and he complained a bit. You are right a smart camera follow could be useful.