Solasta: Crown of the Magister (Turn-Based Fifth Ed.)

God, you’re cracking me up today Razgon. Well done.

That was pretty funny. :)

I did not get this at first…so yeah I was the guy who laughed way too late at the comedy club

I was leveling my ranger, and when I got to 3rd level and chose my archetype (Hunter), I didn’t see where I chose the ability and it defaulted to Colossal Slayer.

Did I miss something obvious, or is that the only one in the SRD.

The more I play this, the more I wish they were able to license the whole thing. My gaming group is having a blast going through the user-created content.

I’ve been saying since this launched and since I put some time into BG3’s early access that the wrong team got the green light to make Baldur’s Gate 3. I hope these guys can secure the rights and budget to really do up a D&D game at some point, I’d be there day 0.

There should have been a drop down box to select your ability on the screen once you choose the archetype.

If you want lots more options, download and use the Community Expansion mod once it comes back online in December (it was pulled down for planned rework with the new Solasta patch). Gives you many more feats, spells, races, etc etc more in line with the books.

Ok. Thanks

Now almost all my games friend hosts, I assume he needs to be the running the mod, and not me?

I play almost entirely SP. I think everyone needs the CE mod installed if you are playing MP else you get discos, but please check in the mods documentation or ask in the Solasta discord.

Once you install the mod, it auto-updates and is very user friendly.

Ok. I know the user-created content we do, just the host has to have it.

I will likely install it anyway if it’s basically “the DND books, licenses be damned”


And allows you many other things other than races/classes/feats/spells, but also many options on how you want the game to play. You can make Solasta play as hardcore or soft as you want.

It allows multi-classing
It allows up to 6 in a group
It allows you to ignore/modify the detect magic/identify requirements
It allows you to ignore or modify encumbrance
It allows additional options on character creation
It allows you to ignore the natural darkness penalties
etc etc

The mod released, but instead of being called Community Expansion its called Unfinished Business. Does all the same things as the previous mod did. Really easy to install using the Unity Mod Manager (at least for me on PC)

I even tested it multiplayer on the base campaign, and had no issues.

I’m also really enjoying the new Warlock and Bard classes. Some really interesting new ways to play. The Monk is different, but so far has not been as interesting to me yet. Also the default Monk clothes are crazy. Looks like a jester outfit. The bard and the warlock get cool clothes.

I played through the original campaign with the Warlock recently and she was… fine. She did her job well enough of eldritch blasts and occasionally buffing or casting. Not as powerful as a cleric or wizard but I wanted to go with something different.

Bards are one of my favorites in pen and paper but in a combat game, not really skill focused, I didn’t care for their save or suck spell list.

I’m trying the DLC campaign with a monk as a tank and outside of extreme mobility isn’t all that impressive either. Certainly a tier down from Paladin. I had to replace those clothes with noble garb quick fast too.

The druid brings a whole lot of control to the party and having the skill that assists in concentration is a real boon. Half of the fights are funneling enemies through spike growths or call lighting barrages.

My Warlock so far is doing more damage than anyone else in the group as she consistently hits with Eldrich Blast spiced with Malediction, and her spells refresh at a short rest. The Wizard would out burst-damage the Warlock, but the Warlock can keep up the damage over time especially when there is no chance for a rest. I found the Warlock invocation options cool too. Again, maybe this is a passing fancy but its fun right now.

Are you using Unfinished Business mod? That opens up option not available in vanilla.

I think my favorite thing about the Warlock was the invocation that pushed. Many enemies on ledges, flying, spiders on walls, etc were one hit kills. Other than that the damage was solid but spread around and non-focused. Hitting 3 enemies with the blast is nice but it was for rarely over 40 - 50 total damage. I also did not take advantage of the spells recharging on a short rest so I can see how I am underselling the value. I have not used any mods yet and will probably use them when I get around to user generated content. Right now wrapping up vanilla Valley DLC.

There are a number of classes that have things recharge on a short rest, so I’ve started using it more rather than trying to go find a place to long rest. I also have brought the concept into our PnP game too.

New campaign DLC just announced for May 2023!

It’s a high level adventure (10-16) that follows up the base campaign. The post release content for this game has been very good, so I’m super excited to play more.

That’s amazing. MAY is white hot this year holy shit.

I’ll be buying

I’m not playing it as much SP, but my DnD group has added a weekly Solasta night to play MP. Very fun!

Palace of Ice launched today!

I’m about to jump in. Not sure it I’ll import my main party, or roll some new characters to play with the new backgrounds and classes…

I’ll be getting this as well. Not exactly sure when I’ll start the new campaign.

After playing a ton of user-modules, I’m taking another run at playing the original campaign single player.

I’m also playing in a weekly multiplayer game that is doing the first DLC’s adventure.(Lost Valley)

In both, using the Unfinished Business mod. It works great, and is updated to work with the new DLC.