One thing that’s cool about Solasta is the introduction of the Scavenger Guild. They will travel to a location you’ve been to, including a random battle along the road, and after time has passed will have collected all the junk you didn’t pick up (including stuff you might have left laying out in the open and missed by not looting a body, but not stuff found inside chests of course). Then you are presented with a list of all the stuff they recovered, and you can click on things you want to keep and just turn the rest into gold, sharing a % of the profits with the guild. It’s a slick system, and keeps you from feeling like you have to grab up every lose sword or belt you loot.
Pathfinder has a nice solution to this as well, in which when you leave an area you get a similar list of items found on the ground, and can selectively pick the stuff you wanted but didn’t notice (like a missed potion or scroll or a masterwork sword that is worth lugging around to sell).
BG3 (and Divinity) seems to be the worst in all possible ways in that not only do they not have an option for something like this, they actively make it harder to loot the environment for stuff.