Sorry, no. I merely suggested those wanting to argue / ridicule / throw away in disgust the topic try to be civil about it. Strange, I know, but the situation seemed to warrant it.
Sure. But some are, sometimes; hence this debate.
I think it’s a little silly to conflate one’s real-world moral beliefs with one’s pretend activities in a fictional game world, but that’s just my opinion, I guess.
Yeah, it’s somewhat silly, I suppose. I find the more I get into the game world, the more I get out of it. Including identifying so much with the avatar that I don’t want to be certain people.
That’s pretty harsh. I find an active imagination allows me to strongly identify with a game situation, while being quite happy with myself. Playing with myself, I suppose.
Playing a gangster in GTA does not make one a gangster, as much as being a devil administrator in Afterlife (which I loved) does not make one a minion of Satan. If you thought those things, I can’t imagine how you’d ever be, I don’t know, an actor or a drill instructor, or any other else that requires you to play a role that isn’t yourself.
Seems a pretty black and white way to look at it. Didn’t my exchange with Botherer already bring the shades of grey into play? We enjoyed Mafia but not GTA. It’s all in the execution. It’s fun to be some people, a downer to be some others.
I’ve sometimes enjoyed playing bad characters. I was a right bastard in Knights of the Old Republic II. But I felt bad accidentally driving over civilians in Mafia. I was quite content to bash others’ heads in the same game.
I know it’s rarish to not think of pretend pixel people as less than ants. Works for me, though. Outcast was a lot of fun as I really cared about saving the Talans. The stupid, silly, programmed, mechanical automaton voxel blobs.
I would play a demon trying to ascend (or is that descend) to be Satan, but I would not play it as a violent sadist. I’d slay the opponents but not flay them. Usually. If it did not seem warranted at the time.