BlizzCon streamed on a variety of mediums — YouTube, Twitter, Twitch, etc. — but viewers were quick to note that on the Twitch Gaming stream, the band’s music was replaced by something un-Metallica as a Digital Millennium Copyright Act (DMCA) failsafe kicked in to protect the song’s rights.
Metallica just can’t catch a break. Last time they played with Lady Gaga the presenters didn’t know who they were, and the live mix was a disaster on top of that. Then of course there’s the whole Grammy situation with the nefarious Jethro Tull. And don’t even get me started on James being immolated on stage, or them forgetting to play Trapped Under Ice when they toured Antarctica in 2013.
Does this qualify as poetic justice?
Is there a respectable way to migrate to the Casino circuit?
I am too old for this shit:
One of the weirdest articles I’ve read in awhile but this:
On top of that, she was $20,000 in debt because her stream setup
What are they using. Are these like sound proofed studio rooms in a home or something? How does a stream setup cost 20k. I feel like the handful of hours in my life that I’ve actually spent looking at any stream seemed really, really basic. Is having a glitchy animated face character really that expensive?
She has a full body mocap setup so that can be a lot money just on cameras, suits and lights. Additional PC to process and render the data and image, etc.
Oh, yeah, mocap suit was 13k by itself. And that’s at 50% off apparently for being an independent developer.
And a good camera is in the $2-4k range. Top streamers use high-end DSLRs, not off-the-shelf webcams.
I think $20k is probably a pretty good estimate for what a “pro” Twitch setup costs.
Of course you can start small with very little investment and grow.
In fairness, a TON of streamers/talking head Youtubers use the $600 Canon m50 mirrorless, which is excellent with any halfway decent lighting. But yeah, even that is bonkers expensive compared to even a high-end webcam lik the $100+ 92x series from Logitech.
The problem from my perspective is how can someone decide to spend all this money before then realize they cannot pay rent.
I don’t know what to make from this story. It’s interesting I guess but it’s like reading a rag to riches story from a lottery winner.
Reading this article—perfunctory old man (i.e., someone in their mid-30s) comment: I recognized only two names mentioned (T-Pain via listening to popular music in the mid-to-late aughts, dunkey from someone here posting a video of his)—I’m struck by how bad Twitch looks as a money-making platform. Streaming an average eight hours a day, the threat of being banned, etc. it seems like using the Patreon model and uploading videos to YouTube or wherever is easier and more sustainable, but I guess she needs audience interaction for it to work. One of the people interviewed mentioned the need to diversify her income sources, and that seems vital for her future since she’s one ban away from permanent ban.
TBH the whole creator system is a little insane. Youtube is crazy banhappy for minor and inscrutable infractions, demonitize all sorts of content, and continuously change up their recommendation and subscription methods so that a channel that was successful one year might be worth nothing the next. Patreon can and will drop creators at will, and of course could just go belly-up tomorrow. You’re basing your entire livelihood on the continued goodwill, functionality, and your-content-friendliness of enormous, faceless corporations with no real incentive to care about you, specifically.
From that article, it sounds like CodeMiko is Space Ghost Coast-to-Coast, but live improv and performing for hours and hours each day.
I think it’s like most things - only the top X% are going to have the level of success that people hope for when they get into it. The vast majority break even or lose money.
But you look at someone like Cohh, who streams literally every day, and he doesn’t seem unhappy. I know it’s strenuous work, but at the end of the day he’s doing what he loves and getting paid handsomely for it.
But yeah, quitting your job to become a streamer before you’ve even determined if it’s something you’re good at is a bad idea, like people who go all in (pun intended) as pro poker players because they made some money in a sit-and-go in Reno.
I enjoy watching Cohh, mainly because he seems to enjoy what he does. Also, he makes streaming look easy, like we’re just catching him doing something he’d probably be doing if there were no such thing as Twitch. A good friend of mine has been streaming Dark Souls mainly just so myself and a third friend can watch him struggle along and every so often he’ll just go, ‘OK guys, you need to be quiet for a minute, I need to focus.’ And you can’t do that if you’re a pro, you just roll with it and have to manage to be engaging and also play the game reasonably well. And I’m sure it’s an acquired skill but it’s not something everybody is cut out for, I would think.
And yet the mocap still looks like shit.
I mean, it’s impressive, I guess, real time and all that. But it objectively looks bad.
Seriously. I pushed myself through watching both of the embedded videos and I came out the other end thinking “Why?”
I didn’t find it funny or interesting at all. More power to her for making it work and finding an audience I guess, but it’s definitely not for me.
Old man. Lawn. Etc.
This is true, but keep in mind she’s doing something that is, I think, super cutting edge tech right now. I think real-time mocap is in its infancy and has some work to do to achieve the level of fidelity we’re used to.
If the lottery winner put a metric assload of time and development effort into the lottery sure. I hadn’t heard about Codemiko at all until I read the article above, but I came away very impressed.
I had a hard time watching, what is basically a character she plays, for more than a few minutes. Even just watching a high lights video was hard for me. But I could understand the appeal and there was certainly some clever ideas going on.
Yes, she writes and develops her own code for interfacing the mocap + unreal engine. It’s impressive stuff, with no small amount of jank, sure. Being real time though means you can’t go back and smooth and out fix out the bad data.