Looks like the Android version of Galaxy Trucker was released today. Doesn’t look like it’s up yet on the Amazon Appstore.

edit: According to the devs it looks like they’re only going Google Play for now.

My Kickstarter edition of Fallen just arrived - can’t wait to try this out with my wife tonight. It’s a two player story-based game that reminds me of the old Fighting Fantasy books in a way. Player vs Dungeon Master in a bunch of different scenarios.

I received this game this week too.

I have never played any of the descent type games before, I would have to say that the Miami Dice review of the game sold me on trying it out. Plus, I could see this as something my boys and nephew would try especially with the new movie coming out next year.

I received my Tuscany Collector’s Edition (w/ 2nd edition Viticulture) today. Love the production values, design looks promising. Won’t get to play it until January, though. I was surprised to note that the boxes are smaller (but deeper) than Euphoria, although the combined “wine crate” package will still eat up a fair bit of storage. Also, I think Tuscany weighs about three times as much as the base game. Damn, that thing is packed.

I recently got a copy of Euphoria that had been setting on the store shelf a while. So funny Viticulture should come up. A guy is bringing viticulture around game night and I’ve been talking about both Stonemier games.

Tom M

The Tuscany KS has been shipping over the last week or two, so that’s why. The 2nd edition of Viticulture shipped a couple months ago, mind you, including for Tuscany backers that ordered it as a separate item. But I couldn’t resist the fancy Collector’s Edition wine crate packaging and such. :)

(Not to mention the metal lira included in the Prima version of Tuscany, which is the version in the CE.)

I got that edition also! But sadly it’ll be delivered while I’m gone so I’ll have to wait a week to check it out.

I too grabbed a Tuscany CE. It arrived yesterday and is gorgeous. I really, really like the modular “uncorking” method it uses for letting you ease into the expansion content one bit (and one game) at a time. I’m excited, despite having never played Viticulture before.

Anyone played Star Wars Imperial Assault yet?

Update on sentinels- seems the infinitor game was an outlier, he feels more like a “2” now.

One unfortunate thing is that the Arena villain is tough to solo. This is because in addition to the normal things you need to monitor, you need to pay attention to the conditions for the “titles” that become available, as well as the conditions for the crowd’s favor. I found it pretty overwhelming, to be honest.

If you had, say, three players you could divide tallying duties between you and it wouldn’t be so bad.

Deadline, another 3 villain, is all about managing his many ongoings. Can you take care of them? You’re fine. Can you not? The planet may blow up. No pressure!

No plays against the sole 4, Progeny, yet.

The best part of the expansion so far for me is the two heroes, particularly Sky-Scraper.

One concern I have is that over time some heroes are just coming out as clearly weaker than others. A game against Infinitor using Mr. fixer, Unity, Tachyon and Expatriette is very different than one using Legacy, Haka, Tempest and Sky-Scraper.

There was always a degree of that, right? Villains that rely on ongoings need you to have a hero who can deal with ongoings on the team. Villains with lots of minions need Tempest or someone else who hits multiple targets. At the same time, those guys can be bad for a villain like the Dreamer, where you have to control your damage. I think if this amounts to a villain “playing differently”–maybe a bit harder–with a particular group that’s probably a good thing. If it means “you can’t win without Tempest” that might be another story.

ADDENDUM: I haven’t tried him many times, but I would bet that Iron Legacy needs a pretty specific group of heroes to have a hope of winning. Anyone have experience with him?

I got a bunch of interesting boardgames for Christmas, including Caverna, Among the Stars, and Tzolk’in. I brought along Lords of Waterdeep, which I got last year and I’ve been enjoying greatly on iOS.

You know what we played? Ticket to Ride and Settlers of Catan. Because no one was interested in playing anything “hard.”

Sounds like those folks wouldn’t be ready for Caverna anyway. Tzolkin I haven’t played, but it sure LOOKS complicated, so maybe I don’t blame them there. Among the Stars, though, is no more complex than Settlers, with the basic rules. Too bad they got scared off. In my experience anything unfamiliar looks hard to more casual players, which makes it tough to introduce new games to those folks. I find the key is to start with VERY simple and quick games that have the benefit of just being new. Show them how much they’re missing, but ramp them up slowly.

@Gus

Maybe if it is family give them a little motivation - like if you beat me at this particular game you will get a $50 dinner card or something. :)

Nice haul, Gus, although I only know Among the Stars and Tzolk’in from either watching them played or reading about them.

Caverna is really a fantastic Agricola follow-up. I hope you manage to get that to table. Unfortunately, it can be pretty daunting to teach, especially to folks who don’t know Agricola well. As you know from the ginormous box, there are just soooo many pieces. But oh my, what pieces they are! I love the production value of Caverna. I wish that had caught on better with our group.

-Tom

My wife got me Caverna this Christmas and I really love it as well. She hates Agricola, so I was a bit worried that she wouldn’t like Caverna, but she seems to enjoy it quite a bit more. Her favorite Uwe Rosenberg game is still Agricola: All Creatures Big and Small though, mostly because of the shorter playtime and reduced setup. Teaching Caverna is kind of like teaching Dungeon Petz-- their rules are pretty thematic and make sense, but there are just so many little things to remember!

Sooo, not sure this is the right thread for this considering it is a LCG (cough, I mean ECG), but anyone playing Doomtown: Reloaded? I picked up the base set and the first saddlebag (New Town, New Rules) earlier this week and played through the tutorial with a friend. Great fun, and I love the mechanics. It is the first card game in years where I feel like there is a sense of place (you build the town by playing deeds and positioning your dudes about town is a very big part of the strategy) – since Middle Earth: The Wizards (a CCG I still love dearly). Almost tempted to plop down nearly $200 for the premium edition as well, eep!

I’ve got Doomtown: Reloaded (though not any saddlebags) and have played it once. I was also a big fan of the original Doomtown CCG. Hopefully I’ll get more playtime in on it soon but it’s been tough just to get all my new games to table in the first place lately. Too many Kickstarters!

I just got my preorder of Sentinels’ new expansion, Wrath of the Cosmos (I expect I’ll get the notification that it’s shipped in a few more days…). The stuff that came in the box was already summarized, so I’ll just give my quick impressions of the promo decks, subject to modification as they actually get played:

Guise is Deadpool. Like, most of the Sentinels’ characters are vaguely analogous to various comic book characters but in unique combinations and/or with tweaks so that they’re not straight copy-pastes. Guise…is really pretty much just Deadpool, far as I can tell. Gameplaywise, he has a ton of ongoing cards that destroy themselves at the start of his next turn (in fact, all his ongoings do that) but a lot of them trigger outside of his turn, potentially multiple times. And he has a bunch of different effects that copy stuff from other players, including an ongoing called “Uh, Yeah, I’m That Guy” where you are instructed to high five another player and the card then reads as a copy of all game text from every single card that player has in play except substituting “Guise” for any character names on the cards. His character card power is “Tough Choices”, which has you draw or play a card and then hit one target for 1 point of melee damage (“but who?”). Just at a glance he would seem to rely heavily on which other decks are in play to determine his effectiveness, but we’ll see.

Wager Master is a Q-style omnipotent dick that has a bunch of indestructible “condition” cards that do various nasty things and establish additional win or loss conditions. He also flips most of his cards face down instead of destroying them, and does various things on the basis of how many face down cards he has. On his default face he doesn’t attack, just knocks your cards from play back onto your deck. (Which seems like it would be really really irritating.)

Omnitron-IV hates you. Also it seems to play a shitload of environment cards and those environment cards also hate you (and can destroy ongoings/equipment) and/or are combat drones. Unlike villain Omnitron, though, it will also shoot at the villain. So that’s something. It’s probably not quite as hostile an environment as Rook City, but it looks pretty rough all the same. It seems like it might be a really hard place to fight Omnitron (because there’s a card that defends Drones, which Omnitron also plays) and any villain that gets juice from blowing up a lot of environment cards (because of the accelerated play cycle).

The part that sucks? No oversized villain cards. I didn’t miss them so bad with Vengeance, because the Vengeful Five character cards are oversized by default and it’s a different format in general, but the four Wrath of the Cosmos villains and Wager Master all have the standard teeny character cards full of text and augh. I’ve never had to play with them before. :(

I’ve played Doomtown about 5 times so far, and I feel like it’s going to take at least another 5 before I begin to grasp the strategy required to make it work. In all of my games so far, players just rush to the town square. Then a shootout occurs and it comes down to who was able to field the best gunfighter. The end.

From what I’m reading on boardgamegeek though, that happens until you learn how to play. Positioning, hand management, a deck drafting mechanic that involves thinking about both the active power of the card, as well as the less obvious aspect of the poker hand it could build for pulls…this is NOT a game you just pick up and play. I’m a bit fascinated with it, to be honest. The shut up and sit down guys seem to be in like with it too.

Just got my Wrath of the Cosmos set as well! Looks swell! (And I’m used to the mini villain cards.)