I had the chance to play Operation Faust that is currently being kickstarted. Plays eight with a WW2 art theme. You are trying to recover art before the Nazi’s get it. Card bluffing game that plays eight. The cool thing is that no one is ousted from the game. Was a lot of fun and I decided to back it for 18 bucks for a copy. The self print file is five dollars.

I’ve been meaning to get my hands on this and Carson City only because Alexander Roche is the artist. I have a Bruxelles and Troyes, which he did art for, and I think they’re the best looking games I’ve ever played. Good to hear Jaipur is fun, too.

My wife and I love Jaipur, and played it a lot. It’s great for a relatively quick, yet thoughtful game. I also enjoy that it’s easy to test out different strategies without waiting long to see the results.

There’s a ton of games that fit those requirements pretty well. I tend to prefer games with lots of indirect player interaction, so I’ll suggest some of those.

Ticket to Ride is a game about riding on trains across a location (I recommend the Europe map). It has almost no setup time, the rules are only about 2 pages long, and it’s competitive but not punch-people-in-the-face competitive. Great if you if you want something light to play with people who are allergic to rules.

On the other end of the spectrum, Brass is a brilliant economic game about the industrial revolution in northern England. It’s pretty quick on setup time, but has a fairly hefty rule-book with some weird exceptions, a lot of strategic nuance to get lost in, and some very interesting competitive player interaction that jumps between figuring out who to help and when to block someone. It doesn’t quite bruise relationships, but there will be a lot of blocking going on.

Somewhere in-between you could get The Castles of Burgundy. The theme is being a rich medieval dude trying to build out your awesome estate better then everyone else. It’s got a bit longer setup time then the others, but still not bad (maybe 5ish minutes?). Its rules are involved, but not too hard to pick up (I play it with my parents). There’s enough there strategically to keep replaying for a long time, but it’s not so deep that new players will get utterly destroyed.

The tricky part here to me is “isn’t totally geeky.” For sure, one of the great things about Pandemic is that it’s a theme anyone can get into without that sidelong “Is this an entryway to LARPing?” glance. So how geeky is geeky? I’m going to assume fantasy and sci-fi are right out, and I’m also going to assume historical themes that take the history seriously or ask you to get excited about, I dunno, building a colosseum or something are out too. And elder gods? Right out. Maybe I’m being too strict in my line-drawing, but the resulting list should be interesting, if nothing else.

One suggestion would be 1969, a worker placement game about the space race. I honestly don’t remember how long the setup is, but there aren’t a lot of moving parts in this one.

Maybe Lewis & Clark would be a good non-geeky historical setting? It’s an engine-building game where the cogs in your engine are your expedition crew and the Indians you meet on the way.

I’m the Boss is a negotiation game that can get pretty cutthroat. The theme is… um… wealthy people?

I was going to suggest Hollywood Blockbuster (AKA Dream Factory), but I don’t know that you can still get that game. It’s an auction game of making Hollywood movies by hiring actors, directors, sound effects, etc.

You can definitely still buy Ra, which I think is a bit more fun to play and for its theme it very nearly doesn’t have one! There’s a light ancient Egyptian something or other draped over the top. It doesn’t get in the way of an otherwise brilliant game. If you can’t get Hollywood Blockbuster (where the theme really does work), Ra is great too!

Tammany Hall, once you get your head around voting resolution it’s dead simple. Also, Chinatown was recently sold to me on Quinn’s review at Shut up and sit down. You’ll need at least three people for those.

Tom M

Hey guys, thanks for all the suggestion. I don’t have time to respond to all of them, but I will try.

Essentially, I have been meeting with my siblings every other weekend in a public place… OK, a food court. So, no children, but often a significant other. So, adults, but not “gamers.”

I actually own Kemet and its a favorite, but I’ve never had a first playthrough not be close to disaster. I’m looking for something a bit more easy to grasp, carry around and set up. I’ll check out reviews for your other suggestions though.

As for other co-operatives, I do also own Eldritch Horror, and kind of feel like owning those two is enough co-ops until I get some more competitive games.

It can be geeky, but not to geeky. You are right that it is a very fine line to walk. Basically, we have our traditional sci-fi, Tolkien, and superhero power fantasies. Those are out. However, tongue in cheek looks at the same are probably fine. At the same time I want some theme. The joke about Euro-games being math exercises with some colored book keeping? Those are the games I’d rather skip. Historical games are also fine, though some of them get pretty deep, and as such aren’t good for playing in a mall.

Brass as a 90 minute game? :-D The first game we played took 3.5 hours, and that was with a group that some others have blamed of playing games uncomfortably quickly. Don’t think we ever shaved it below about 2.5 hours even after people getting a good grip on the game.

But the request here is almost tailor-made for classic midweight euros, both for the playtime, theme and player count. So Settlers of Catan, Carcassonne, Samurai (the Knizia one), Ticket to Ride (as suggested), Web of Power / China, Attika, etc. They might be slightly older, but they really are classics for a reason. If you want something more recent, maybe Ginkopolis or Concordia?

Geez, I guess I was misremembering it. Always seemed like a 90 minute game, but bgg says 120 minutes.

Tammany Hall is like Dominant Species lite. Tom, If you like Chinatown I highly recommend Lords of Vegas. I feel Quinn is behind the times on that one. Lords of Vegas completely replaced Chinatown for me.

Didn’t care for the village, although I like worker placement and the aging mechanic. Shadow of the Emperor (an older game) had a similar aging mechanic that I think worked a lot better and was more thematic.

Personally, I feel the opposite. I don’t really like much about In The Shadow of the Emperor other then its aging mechanic and was happy to see Village taking a different approach that I thought made the aging more personal and relatable. For some reason I’ve been unable to enjoy any of the election / political games I’ve tried (I’m similarly not in love with the gameplay of Perikles or Liberte, though the theme is very cool in both).

That said, I’m not sure I’d be playing much Village if it wasn’t for the Inn expansion. It adds cards to the game that give the experience a bit more structure and direction. It feels a bit too free-form in the base game for my tastes.

90 minutes is about average for Brass. I have no idea how anyone made it into a 3.5 hour game unless they were playing with 4 new people with serious AP. I’d also say it’s very thematic, as most of the “weird exceptions” actually make a lot of sense when you think about them.

How does Manhattan project stack up? You are probably onto something about midweight Euros being best for the situation, but I do love my themes.

I was going to suggest Manhattan Project at first, but then I realized 1969 was a better fit. Manhattan Project has a lot more moving parts and I think easily takes two hours to play. Since you’re asking about theme I should mention that what didn’t work for me with Manhattan Project was actually sorta theme-related: you score victory points by building bombs, either uranium or plutonium-based, worth a different number of points, and compared to the rest of the mechanics it seemed like a very arbitrary system with little connection to the theme.

Had a mixed boardgaming evening tonight. The games I played seemed good, but we had a fourth nonregular player turn up (one of my regulars’ friends) and although she is a nice enough person, she was not exactly helpful to gaming - she wasn’t paying very much attention, was distracting the other players, got many of the rules confused, and then left halfway through the game at which point we just called it and tried another game. Which two of us really liked and was way too cerebral and pre-planning oriented for our third, so he kind of checked out pretty early.

The first game was Among the Stars, a drafting game not dissimilar to 7 Wonders except that you are building a space station so the cards are various locations on the station with positional bonuses and requirements. The optional content includes events that trigger every round (not turn - there are four rounds in the game, six turns each), objectives that give bonus points at the end of the game, ambassadors that you can invite to your station in place of building, alien racial abilities that slightly alter how you play, experimental power reactors that vary from the standard with both bonuses and drawbacks, and conflict sets (the only mechanic we did not use) that change the default peaceful play to something more aggressive. It feels flavorful and thematic and I thought there was a nice range of options, but like many games, it doesn’t really work if people aren’t paying attention and don’t seem to grasp the “play and pass” core mechanic. And we probably shouldn’t have started with all the extras in play. It wasn’t really that big an issue for me personally, once we sorted out what the various extras, y’know, looked like, but it meant more rulebooks to check and more stuff to not quite take in for the folks who weren’t as attentive.

Lagoon: Land of Druids was our second game of the evening, and man, what a funky design. It’s a game of druids structuring a magical land towards one of three underlying energies. Each player has four regular druids and one “Eldrid” archdruid. On your turn you refresh up to three of these druids in play and then can exhaust them to move, summon a druid that’s not in play to a “haven” tile (they arrive exhausted), explore to place a new tile adjacent to the tile the acting druid is on and gain a “seed” of the new tile’s alignment, or, if you have the right prerequisites, “unravel” an existing tile to remove it from play and place it in your scoring pile. The tiles all have an energy alignment, and when you’ve run out of tiles to place, the energy that has the most tiles present becomes the dominant energy and you score accordingly - 1 point per seed of the dominant alignment, 2 points per unravelled tile of the non-dominant alignments. So if that were all, it would be kind of neat but basic - drive the alignment by exploring for seeds of your desired color and unravel tiles of the nondesired colors, both of which score for you. But that’s not all. To unravel a tile you need access to three energy of the alignment that wins in the little rock-paper-scissors circle of alignments over that tile’s alignment (either by having druids on tiles of that color or spending seeds of that color, in any combination), and it kicks that druid back off the board, plus you can’t do it if it would either split the board apart or remove the last summoning spot (“haven”). So that’s a wrinkle. Plus, every tile is double-sided and a different alignment depending on the side…and the exploring player decides which side is used. Finally, every tile has a unique ability of some kind, either actively used by any druid or specifically an Eldrid, or passive and triggered at some appropriate time. And as long as you have a druid on that tile, you count as having access to both the ability and the tile’s energy for use with any of your eligible druids, no matter where else on the board you may happen to be. This rapidly escalates matters to pretty brain-burning intensity.

Wow, I haven’t heard of Among the Stars at all. Anything compared to 7 Wonders will definitely get a close study from me. Looks like there’s an expansion called Ambassadors. Does that mean you were playing with the expansion?

Yep. Plus the promos. I Kickstarted the recent reprint. It hasn’t had US distribution to speak of previously AFAIK, just Kickstarters, but it should be in wider distribution soon. The company is German, I think, and the designers are based in Greece.

I keep wanting to like this one but it falls flat. I like the idea of a game about research, I even got The New Science for crying out loud. The worker placement and worker release cycle is interesting but much better represented in Euphoria, an all around great game.

Tom M