So I spent all of Saturday at a Game Designer’s Day here in St. Louis hosted by Jamie and Alan from Stonemaier Games (designers of Viticulter and Euphoria). They set this up to give unpublished designers the chance to get their games playtested by a wide variety of players. I’m not a designer so I was just there to playtest and have a good time but there was probably 70 or so in attendance with about 20-30 designers/games there for playtesting. While I didn’t get to try most of the games I had a great time playtesting a few and observing others and just talking with various designers so I thought I’d post a write-up with my thoughts.
Fractured Paradox

This game came out of a game design challenge based around repurposing the gameplay from Chutes and Ladders. It actually turned out really well in my opinion considering the source material. The theme placed you as a potential Chris Stevens (? I’m assuming this is some sci-fi reference that I don’t get) lost in a time paradox and you have to play 4 “anchor” cards to prove you are the real Chris Stevens. These “anchor” cards are drawn from a common deck along with various move cards that give you the ability to move forward and backward in the time stream. The board is layed out in numbered squares that connect sequentially with various wormhole tiles that allow you to jump around. The board is also randomly littered with different colored resource cubes and its these resource cubes that allow you to play an anchor once you’ve piled the correct number of each on a tile that matchs an “anchor” card in your hand. The trick being you can only hold 4 resources at a time so there’s a lot of picking up, dropping off, and jumping around going on to get your cubes where you need them to go. All in all a very entertaining game that involves a lot of planning and flexibility as other players shift your carefully stashed piles to meet their needs. Not sure if this one will make it to Kickstarter or if it was just a one-off.
144: Heroes of Hope
This was a resource/territory control game that was sort of a mash-up of Risk, Settlers, and Age of Empires. Honestly I wasn’t too impressed with this one. The designer based it on a fantasy world he had created through some books he self-published so it was pretty theme-heavy and I just wasn’t that into it. This game felt like it would have worked better as a computer game as each turn you were rolling dice to collect resources then using those to buy territories or upgrade your territory or battle with heroes you could buy and equip with artifacts. Just a lot going on systems-wise that left it feeling overly cluttered with a lot of downtime between turns. Pretty sure he’s looking to Kickstart this sometime next year but it wouldn’t be a game I’d ever buy.
Heifer Heist
Probably the star of the show for me. This was a light, family-oriented grab-and-collect type game with a really great theme. I usually don’t enjoy these types of games so the fact that I liked it is saying something. Another 2-4 player game where you play as an Alien whose ship has run out of fuel on Earth and the fuel just happens to be cows. The game board has randomly placed tiles that you flip over as you encounter them and with various things on each tile such as cows you need to pick up and carry back to your mothership, crop circles that let you draw a special card, or silos that block you moves. The cards can help or more often hinder your progress or that of your opponents, and there is a farmer and wife team that moves around the board randomly each turn taking back the cows you stole and sending you back to the mothership. Pretty simple mechanics here and not a lot in the way of strategy but the theme and art-style were really great and just made it really fun to play. Would definitely buy this for my family and it is coming out on Kickstarter early next year.
Bloodstock
When I saw this name on the list I thought for sure this would be some kind of gladiator-style game but instead it was a horse breeding/racing simulator. There’s a long version that involves starting with a single horse, training it, racing it, using the winnings to buy more horses, breeding those horses, training them, racing them and so one but we played the short version that was more focused on the racing so everyone starts with a full stable that you choose through an auction system similar to Power Grid. This game was heavy on the simulation and the theming was very well done, especially in the racing portion, which was handled through card draw and abilities you trained into your horses. There were different race distances and each horse might be better or worse depending on the distance. It had a great mechanic where you would play cards to move your horse around the track but the cards are cumulative and the more cards you play the closer your horse gets to peak performance (moves the farthest in one turn) but once you get too many cards out your horse slows down significantly. So the abilities help you manage your card deck and keep your horse’s stamina in the high performance zone. It worked very well and made the racing strategic and tense at the same time. Not sure I’d ever buy this game but I’d definitely play it if it was out on the table. Pretty sure this is headed to Kickstarter at some point next year as well.
Those were the only games I playtested but there was also time for published games so I got in some Love Letter, Hanabi, as well as an into to Diplomacy (a game I’d read about for years but never actually got a chance to experience). All in all a great day of board games and I came away really impressed with the inventiveness and creativity displayed by these designers. The guys from Stonemaier were also awesome, providing food all day, donating games for raffle, and generally making everyone feel welcome. There’s a lot more pictures of the day and games up on the Stonemaier Games Facebook page as well. This was my first time attending anything like this but if you get the chance to go to one near you I highly recommend it, it was a great experience.