When he mentions MP my eyes started to glaze over. And if your “direction” is a mob vote that’s just going to be a vocal minority of MP’ers brigading I sense a wrong direction inbound on this pending roadmap.
Okay. While your eyes were glazing over, did your ears keep working? He specifically stated that what they are working on would in no way impact single player, especially given he went out of his way to state everyone on the team is single-player geared already. Besides, simultaneous turns will help single player gamers out as well (I play games such as Age of Wonders in simultaneous turns whenever possible).
Let’s just say my experience has been all over the map with how reality and these statements match up.
Won’t the vocal minority of SP’ers brigade too? Pontentially more than the MP’ers?
Not in my experience with steam forums, reddit and discord.
What I see is MP’ers yelling for the following two things, and I’m pretty much convinced I’ll be witnessing this until the heat death of the universe:
All SP games must either have MP bolted on or if there’s some MP on already then moar MP.
And when/if #1 is agreed to by the dev they will be greeted by an endless parade of nerf/buff demands for units and/or game mechanics. Each subsequent change will be greeted by more demands stretching into infinity.
And yes, I’ll concede upfront I should do myself a favor and stop visiting these places. ;)
Man you summed up a phenomenon I have been seeing for years.
I don’t really think the MP players are actually asking for anything unreasonable. I agree with most of what they say- for example, it is almost impossible to meaningfully defend anything right now, which is one of the consequences of bumping the settlements onto the map.
He was pretty up-front in the video update above that they are not going to degrade the SP experience with MP changes. Still, I’m concerned about the hours the devs spending on MP demands detracting from them spending those hours making SP and the map editor better instead.
In my experience, MP players scream loudly on forums about what they want but when it comes to actual play statistics, a low percentage of players actually do MP on these kinds of games.
I picked this up, because I realise I’ve been missing a good HoMM game (I don’t think there’s been a good one since V - VI would have been good if it wasn’t riddled with bugs).
There’s some really interesting stuff in here. The unit cap makes for some very interesting decisions regarding what units to focus on, and makes taking losses in the early game in exchange for progress actually worth something (in other HoMM games, it seems that unless you can take a fight with zero losses it’s probably not worth your time).
The way troops act as fuel for magic - and the way magic works in general - is a pretty novel take. I need to spend some time with it to fully understand it, but playing as a magic focused Wielder was pretty heavily different to a combat focused one. I’m intrigued to see where this goes.
I mean what have these dev’s been doing these last 5 years, the game barely looks different than the prototype. :D
Such an incredible game - I only took a break to let it mature a bit, not because I wasn’t thrilled each time I played it. That’s a sexy roadmap, to say the least.
I thought about buying this the other day, but I ended up grabbing Gloomhaven. On the wishlist, though.
You will not be disappointed.
I bought this today, hoping I get tonplay it tomorrow.
I was just thinking about this today. I look forward to your impressions of the state of the game. I’m interested in picking it up, but want to see how it shapes up approaching full release.
Same here! Bought it during the Steam summer sale, but haven’t dived in yet. ARK is keeping me busy! Let us know what you think.
My impressions, or “your” as in plural?
Flattered if the former :).
36 minutes of playtime, chapter 1 of Song 1 complete.
Move stuff on a map, your mana is generated in combat, so the more troops the more mana. Mana is called essence and different troops produce different essences. The essences you have determine which spells are available, as does the amount of essence. So, the longer the fight, the more the essence.
Combat map is small but intuitive - reminds me of Eador. All in all, quite fun already, although:
- Unit lethality seems high - as in units die quickly and you don’t have that many of them.
- Replacing units is time consuming and expensive
- The pixel style is a bit distracting - I honestly think this game with the graphics of AoW1 would work better. Those were very unobtrusive graphics :) “
Enjoyable, smooth game, with what looks to be a decent campaign, and a pretty solid basic gameplay loop.