I know it’s not primarily a VR game, but it’s in a genre where VR is becoming an expectation. I’d predict an outcry if it hits Steam without VR support planned… and unfortunately it’s not the kind of thing that’s easy to hack in later.
Will there be VR support?
The plan is to begin VR prototyping later this year. Tobii Eye Tracker support is also in the works. The demo already supports Track IR, virtual head tracking (padlock), mouselook, and a VR-ready pilot model with fully articulated controls.
I am becoming increasingly stoked about the idea of this game. The graphics were initially a turn off but if this brings the depth of gameplay it promises I will overlook that. Any clue when the release date is? I read something saying October - but I gather from your post there is no certainty on this?
Brian, it is you who have stirred me into a frenzy with your relentless talking up of this game! And now you betray me with repeated delays! The emperor will not be as forgiving as I am!
Seriously though the YouTuber Atova is giving it a run through on his channel. Gives one a tantalizing sense of the depth. Watching that made me feel after playing it for a while the gameplay is going to push me past the graphics barrier…….
For those who may have an interest here is a stream by Atova. He has good content in general (Highfleet and Carrier Command 2 really helped me grok those games) and he dropped a Krellan Commander stream over the weekend Krellan Commander YouTube vid
Wow, Battlecruiser…
I do admire that Derek keeps trying to get it. I like the vision he’s going for. Unfortunately I haven’t met a game in that series I was able to play for very long. Universal Combat either, which in my mind is the same thing.
Carrier command in space is what he needs, but that requires a different take on things…focus on gameplay not what is real or something…
Perhaps reel the narrative in a bit.