Did they ever fix the thing where the aliens could just pop up in any system (if I remembering correctly) instead of having to use the hyper lanes? I seem to remember that coming up, and set it aside and then never got back to it. Definitely an interesting game with the ship design and the tactical combat. It sounds like the dlc might have even improved on the combat by adding ship roles. I thought it was cool that I had to basically design logistics ships so my fleet had enough fuel to make it to a nearby star system.

I did not run into that issue so maybe it got patched? I bought it this year so I have no idea how it was at launch.

So @BrianRubin, I know you’re going to be doing The Spatials: Galactology next week on your site, and I noticed it’s on a nice bundle sale with the first Spatials game; have you spent enough time to give a thumbs up? (and if so, how big?)

I’ve not had time to touch it yet. I’ll chime back in on Sunday after I spend time with it. The original was a ton of fun, so likely this will be too.

Much appreciated! It looks quite fun, but I’ve been fooled before.

So I’m playing Sword of the Stars this weekend. Stars in Shadow is good, but doesn’t quite scratch the same itches (yet - it has a fantastic foundation that could well do, later).

I made some modifications to SotS, which is easy enough once you locate the settings files - I disabled a few techs that either don’t work or the AI can’t use (detonating torpedoes and mega-freighters), disabled one of them more annoying random encounters that is easy but dull to beat once you know what you’re doing, and reduced the number of freighters per route - while increasing their value. That takes a bit of micro-management tedium away.

Overall, the game still holds up. I’m playing Humans, my favourite races, and getting some nice rolls on the tech tree. I’m about to start unloading cloaked, deep-scan destroyers around my territory, and I’ve couple of sweet cruiser variants (baseline armoured with torpedoes and heavy beams, and shielded with heavy particle beams).

The AI is fine. It isn’t great, but is capable of throwing hordes of ships in your direction if you give it time to prepare. It struggles to defend against attacks on multiple fronts and doesn’t use some of the cooler tech (subspace jammers, in a big war, are wonderful for disguising your movements). Overall it’s better than many modern day offerings.

I’ve still found this to be true, as well. Lots of interesting custom maps to be found, too.

Yeah, the original Sword of the Stars is still amongst the best space 4X games ever.

Included because there’s a lot a OMG FREESPACE 2 devs on this, Brian :)

Oh I’m well aware, can’t wait for this one. :)

Well, we can only hope it matches Forsaken as the greatest Descent-alike ever :) :)

Based on my time with it, it totally has the DNA of the first two Descent games, which is exactly what one should want out of this.

I’ve been playing this throughout its development, and it’s spectacular. I count Descent (I and II in particular) among my all-time favourites, and Overload is better than them both. These guys really knocked it out of the park and I can’t wait for the final release. I must admit I thought “Into the Breach” might be a contender for best game in 2018, but it’s going to be hard to compete with this.

Shit, was that enough breathless enthusiasm for you? :) Phew. Anyway, I’m not usually too much of a multiplayer guy, but I’m glad this is shipping with multiplayer at launch as well as all the single player components. You’d better be ready for those competitive Challenge Mode leaderboards.

If you’d like a taste, they are working on updating the Playable Teaser to version 3.0 - not quite ready yet, but I’m playing the beta and it’s great. I’d be surprised if it’s not out by tomorrow.

Wow, that trailer makes it look pretty much like the Descent games of old, just WAY prettier.

Seems they have already updated the Playable Teaser to version 3.0. Check it out.

Yeah, this is previous Volition folks, as scharmers said, so they KNOW Descent.

Yeah, just played a campaign mission in the early access version. FELT SO RIGHT.

It’s more like previous Parallax folks, to be even more specific. :)

I really hope this does well so they can keep the company going, because their next project might well involve something about space being free, although obviously under quite different IPs.

I’ll agree to agree. ;)

@BrianRubin are you hardcore space gamer enough for:

;)