Mixed feelings about this.

On the one hand he was very open and transparent about his battle with mental illness (a year or two in to the project), on the other hand he took $187k from backers and agonized over it for five or six years.

There is an object lesson, here.

While I certainly like the looks of Catastronauts due to the FTL roots, I wonder if it offers anything markedly different aside from multi-player and better graphics.

I hear ya. While I’m unsurprised, I’m also disappointed.

If you’ve played Overcooked then you’ll know how the multiplayer makes it a fundamentally different experience. You might be doing certain similar things as in FTL but coordinating in real-time is where the excitement is. I think it’s more of an arcade game than a roguelike or simulation!

Yes, but this goes back to the usual argument about Kickstarter - you’re not buying a product, you’re giving someone the chance to create a product. There’s no guarantee that they will deliver what you want, or even succeed at all, but unless they clearly mismanage the funds then that’s a risk. When I backed Limit Theory I knew there wasn’t an experienced team behind it, it was a young, enthusiastic developer who showed great promise, and so I contributed to help him give it a go. I never expected the next great space game necessarily, but it was very clear he put his heart and soul into it. Too much, in fact.

The Limit Theory community has - in general - been amazingly patient and supportive throughout all this, and I think it’s primarily down to knowing the guy gave it his all, but ultimately inexperience and of course some mistakes led to its failure. That’s why the comments thread is full of support, not accusations, and frankly it’s refreshing to read.

Yes, I agree.

Coming from a business background, his lack of experience became evident quite early. It’s much easier to stand back and criticize than to actually walk the path.

That said, the project struck me as optimistic in a time when many were riding waves of Kickstarter hype. Someone with a little more wisdom should have sat the dev down and asked “can you actually do this?”

Maybe the conversation did happen, we may never know.

https://twitter.com/supersolargame

Do want!

Wow I love that “ship as a fish” rotate and roll it has going on there. Very nice indeed.

Welp, looks like X4 is coming on 11/30!

Yes. Right out of the blue with no hype it seems. I hope that means they havent felt the pressure to release too early as they did with rebirth.

That’s what I’m hoping too.

Oh and yeah - I am super excited for this…!!

I’m not super excited about a non-VR space game, but the X games aren’t really about the cockpit experience anyway – so I might give it a go if reviews are favorable.

I sure hope they’ve done some work on the UI to make it more approachable than previous entries.

Im so not going to buy this day one this time.

BUT THERE’S A COLLECTOR’S EDITION AND EVERYTHING.

https://www.egosoft.com/shop/default.asp?id=102

Won’t SOMEBODY think of the soundtrack? ;)

Unless Egosoft goes back toward the X3 direction, it’s another no-sale for me.

That’s exactly what this game is supposed to be.

Well X Rebirth VR was very cool so I for one am disappointed in the lack of VR support.

Sorry to say this, but I’d rather them focus on making a good game now, then cater for your expensive toys later.

Well seems it’ll be a ‘dedicated new project’ just like the Rebirth VR game so I can safely not buy this one!

We do care, thats why we did X Rebirth VR Edition. But we also know you can not do a VR version “on the side”. It would be a dedicated new project that takes time, effort and has to sell enough copies! We hope we can do this in the near future!