OH silly Steam forum user, thinking a spaceship game that uses full-Newtonian physics doesn’t need a stop/brake button.
Cool, did you get that done up as a one off I would guess?
Now that’s rather cool idea I’d never heard of.
Right?!
What would you do if someone leans in to read the entire blurb!?
Depends on who they were.
So I downloaded the demo for CHORVS and played it till I hit a massive difficulty spike. What how the heck are you supposed to protect the refugee ship (or whatever)? I tried it like 10 times.
I know Brian didn’t like the game but how did everyone else feel about it? At least it got me back into Everspace.
Brian
New game (sequel) for you to cover:
Looks like a lot for an indie to pull off without $400 million plus.
It makes me curious if there was a SpaceBourne 1, and if it was any good.
Btw, I bought Silent Sector on Brian’s recommendation, but I think sadly it’s not for me. There’s no real physics or momentum or real space flight, it feels like, it’s just a twin stick shooter where your fighter just instantly moves in the direction of the left stick, or stops moving if you stop holding in that direction. So I guess a twin stick shooter set in space? But I don’t know, that still sounds appealing on paper, but in the game it feels all wrong to me. Plus there’s so many controls that they didn’t bind to the controller, I wonder if I’ll need those? Like the ability to go to the menu. I bought a mining laser, but I can’t find any way to actually switch weapons to it.
Well, yes there was, and it seems like it was pretty good according to Steam ratings:
The new game appears to build upon this.
None of the steam reviews mention how it controls. No one mentioned using a joystick or a controller. “Controller Support” is not listed as one of the steam features. So I’m guessing it’s mouse driven? Like Freelancer maybe? That makes me not interested in it. I wonder if the sequel will support it?
Sadly I invited him on my podcast when the first game came out and he declined because he didn’t think his spoken English was good enough. Might have to do a textual q&a again.
I guess you follow absolutely nothing I do as I’ve said many times it’s one of the best space games of the last ten years. It controls basically like a mix of Freelancer and EVE Online and it’s wonderful. But you’d know that if you watched or paid attention to…I dunno…any content I made.
Sometimes I don’t know why I bother.
Sorry sorry I just get frustrated sometimes.
Sorry, you cover a lot of stuff that’s not my bag, including SpaceBourne, it sounds like, if you’re comparing it to Freelancer! I love joystick space sims, the only joystick sim had less fun in than Freelancer’s moment to moment gameplay was Starlancer. Even Privateer 2: The Darkening milquetoast gameplay was more fun for me since I was using a joystick. (I never played Eve Online for the same reason).
Do you know if SpaceBourne 2 will be mouse driven too?
No idea, but probably, since it worked so well in the original.
- You can ask the question on the Steam forums.
- A 30 second google search told me the answer to your question :)
I follow Space Game Junkie as a curator on Steam so I can get @BrianRubin’s takes front and center when I’m browsing those space games.